Aliasing/jaggies in GTA V and other games (video example included)

stoph9003

Commendable
Oct 1, 2016
19
0
1,510
I didn't record this video, he is simply having the same issue as me.

I've thought for a while that it's an issue with the monitors I've been trying. I've tried three in the past two months. But apparently other people, with vastly more capable hardware then I, are having the same issues. Any ideas? I have AA enabled but it doesn't seem to make a difference, so any help would be great.

(Also, in other thread with this issue, the poster was using Windows10, while I am using 7, so I don't think there is a problem in that regard.)

Hardware:

mobo - Asus M4A89TD pro usb 3.0
gpu - Asus GTX 1060 6gb
cpu - AMD Phenom x6 ii 1055t
ram - 8gb
OS - Windows 7 64bit
monitor - BenQ GW2765HT 27in 1440p 60Hz
 
Solution
Just after a few seconds of the video I would say that looks like improper texure filtering to me.
You could either try downsampling or (if you are on nvidia, don't know if it also works on AMD) forcing AF at driver level and maybe playing around with the texture LOD (you would need a 3rd party tool for that, like nvidia inspector)

The_Tester

Reputable
Nov 22, 2014
202
1
4,760
I'm not seeing anything that I would consider a problem really. I do see the "digital lines" on the outlines of certain objects (seeing individual pixels vs them blending into surrounding pixels). In Nvidia control panel, I usually just stick to "Application-controlled" and "Use the 3D application setting" for the bulk of the settings.

Return any antialiasing in the game settings to normal/stock and adjust them externally to the game instead first. In Nvidia control panel, do the same thing with the AA settings. Select a DSR factor (say 1.20 or 1.40) and adjust the DSR smoothness up about %5 at a time and see what you get (do it in Nvidia control panel, not the game itself). If that fixes your problem the game just might not be properly optimized for your particular setup or may require extensive tweaking to effectively remove this type of effect.

Another thing to try in tandem or a mix of, would be Antialiasing Transparency "super sample" but this can bog down the hardware if you get to crazy with it.
 
Just after a few seconds of the video I would say that looks like improper texure filtering to me.
You could either try downsampling or (if you are on nvidia, don't know if it also works on AMD) forcing AF at driver level and maybe playing around with the texture LOD (you would need a 3rd party tool for that, like nvidia inspector)
 
Solution