Are sli oc'ed 1070s good enough for triple 1440?

Kyle_132

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i have 2 overclocked 1070s and an evga hb sli bridge and i want to run a triple 1440 monitor setup. will they be strong enough to push it. im also running an amd 8350 at 4.7ghz cooled by a h115i. i have looked into the 34in curved but for the career field im entering more screens is better than one large one.
 
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well my amd chip fried out of no where so i picked up a very lightly used 6700k off a buddy and a z270 asus maximus IX code mobo so hope intels as good as everyone seems to think it is. as far as the tripple 1440 vs 1080 i actually went with a asus pg348q instead as itll make school work and everything better than my 1080p 60hz monitors

maxalge

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cpu cant even handle a single 1070 properly in gaming, by a long shot

if this is not for gaming then it could be a different story. what do you mean by "career field" exactly?


if it is for windows work, then triple 1440p screens would not be an issue for a single 1070
 
To clear something up, some people clearly don't understand. The work the CPU does is barely or not affected by the resolution. The GPU, on the other hand, has to work much harder. Going with 3x 1440p means his FPS are going to be low due to the lack of GPU power, and his CPU will have less work to do than normal. Not more.

Unfortunately, multi-GPU's are not all that effective in many newer games.
2943405


That's a composite of the following games:
Far Cry Primal тест GPU 2016
The Division тест GPU 2016
Hitman тест GPU 2016
Rise of the Tomb Raider тест GPU 2016
Homefront The Revolution тест GPU 2016
Mirror's Edge Catalyst тест GPU 2016
Total War: Warhammer тест GPU 2016
DOOM тест GPU 2016
Deus Ex: Mankind Divided тест GPU 2016
Quantum Break тест GPU 2016
Mafia III тест GPU 2016
Battlefield 1 тест GPU 2016
Titanfall 2 тест GPU 2016
Call of Duty: Infinite Warfare тест GPU 2016
Dishonored 2 тест GPU 2016
Watch Dogs 2 тест GPU 2016
 

maxalge

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bolded #1 is correct (some settings do affect cpu)

bolded #2 then you contradict yourself

a cpu's lack of power just becomes very obvious at lower resolutions where the gpu has been removed as the bottleneck of fps
 

Pulssqt

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How do you expect your cards to give 100% of work if CPU does not alow them ? CPU is the obviousl bottleneck here.


Btw which motherbord do you have, 970, 980, 990X, 990FX ?

 

Kyle_132

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i have asus crosshair v formula z mobo
 

Pulssqt

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Thats alright. 2x16pcie 2.0.

But still you have to realize that CPU will not be able to push the cards to the limit even if the cards can run tripple QHD monitor setup.


I would sell AMD setup and get used i5 or i7 Haswell or Skylake.
 


Those are not contradictions, as #1 says barely, and in many cases, it has no more work at all. If you increase the resolution greatly, you no longer getting as many FPS, which makes the CPU have less work.

The work the CPU does works with calculations, and feeding the GPU where all the objects are located, what calculations to work on. What steps to take in the rendering process. None of those things change with a higher resolution. What the GPU does, is affected by resolution. The only time the CPU has more work to do, is in special cases with special physics type things.

You can easily test this. Take a game which easily is bottlenecked by the CPU. Set all the settings to Low, this will help ensure you are bottlenecked by the CPU. Now change the resolution up and down. What you see, is the same FPS regardless of resolution. This happens to be one of those tests people ask for to confirm a bottleneck. It also confirms that the CPU does not work harder at higher resolutions.
 
The CPU works harder at higher settings rather than resolution, due to CPU demanding features like depth-of-field etc, but generally speaking the higher the framerate the harder the CPU works you're right. Also you have to take into account pixel depth with resolution. In simple terms, the more pixels the CPU has to account for with it's tasks, the harder it has to work, so usually the higher res = lower CPU usage is a myth, depending on the demands of the engine vs the resolution.

Either way, an FX chip will not run a 1070 at 100% usage and will bottleneck it, regardless of how the full 100% usage is distributed. The multi monitor situation just ensures the GPU its pushed to its max, which is where the problem begins. Res and number of monitors isnt really the relevant part.
 


Too many people seem to have a misconception about when the CPU is a bottleneck.

The CPU, when slow, prevents the GPU from going past a certain FPS barrier, no matter the settings or resolution that is used.

That's the key point here. Increasing the resolution of his system to become 3 times what it is, is not going to require the CPU to work any harder to reach those same FPS. It will just make his GPU's work harder.

If he is happy now, and not feeling like he's experiencing too much of a bottleneck, then going with 3 monitors doesn't change that. What it will change is that he'll need more GPU power, or lower settings so his GPU(s) can keep up. That or live with lower settings.

 

That is where you are wrong. The CPU does not work with pixels in almost all games. While higher settings may cause the CPU to work a little more, due to having more things to tell the GPU to do, the resolution has nothing to do with that. The CPU does not work at the pixel level, but the geometry level. The geometry does not change based on resolution.
 
Just think about what you said there a minute. If playing at low makes it so that the resolution does not have an affect on the CPU's work, doesn't that prove that the CPU doesn't work at the pixel level? You can do the same test at higher settings, it just is a lot harder to find a game that is bottlenecked at high settings.
 

Pulssqt

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True, but lets say he has a single 1440p monitor now, and GPUs are working at 70% max with 8350.
And he is happy with that because two 1070 on single 1440p even bottlenecked will be fine.

But when he goes to 3x1440p monitors, and CPU bottleneck is still here even tho CPU does not need to work harder because of higher resolution, he will need every % he can get out of his system.

CPU is the bottleneck, but he doesnt notice it that much now, but he will on triple QHD monitors.
 

Kyle_132

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i am happy with the system currently im getting close to 300fps in almost all my games on ultra settings with dual 1080p monitors so if theres a bottleneck it isnt really that noticeable including bf1, fallout 4 with mods, etc and i also ran the division on my 65" 4k tv on ultra pegged at 60fps no problem which is what that game maxes out at, i really dont think the cpu is bottle necking the system so bad i need to go out and drop close to a grand on a intel cpu and mobo
 


I'm glad you are happy with your CPU performance, and I was actually telling everyone else that increasing the resolution won't cause a CPU bottleneck. At least not more than any current ones. But there is no need to grossly exaggerate. While I'm sure CSGO will hit 300 FPS, most those games you listed aren't capable of 300 FPS, or anywhere near it.

As far as 3x 1440p, it will be bigger than 4K, but if you handle 4K, then 3x 1440p will only be about 50% more demanding. You'll probably have to adjust a few settings, depending on the game.
 

Kyle_132

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Jan 15, 2017
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well my amd chip fried out of no where so i picked up a very lightly used 6700k off a buddy and a z270 asus maximus IX code mobo so hope intels as good as everyone seems to think it is. as far as the tripple 1440 vs 1080 i actually went with a asus pg348q instead as itll make school work and everything better than my 1080p 60hz monitors
 
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