GTX 1050Ti SC - Whicher 3 low FPS

vviston

Commendable
Jan 22, 2017
6
0
1,510
Hi, I would like to ask, why is my FPS so poor? There are guys on the youtube who can play Whicher 3 on Ultra settings with cca 40fps with GTX 1050Ti SC 4GB. I can reach only 25-27? Can you help me?

My PC (small desktop):
Motherboard: MSI H81I - Intel H81
PSU: Be quiet! Pure Power 9 CM 500W
GPU: EVGA GeForce GTX 1050 Ti SC GAMING, 4GB GDDR5

Processor: Intel Core i7 - 4790
OS: Windows 10
Resolution: 1080p
RAM: 16GB DDR3 1600MHz

Thank you! :)
 
Solution


As said, it's probably a DIFFERENCE in settings. Gameworks hair, resolution or some other setting.

I've got a GTX1080 and need to turn down a couple settings slightly to run a mostly solid 60FPS (at 2560x1440).

Here's a benchmark: https://www.techpowerup.com/reviews/MSI/GTX_1050_Ti_Gaming_X/23.html

It's getting 36FPS at 1080p, hairworks OFF but the LOCATION tested also makes a big difference so it's pretty hard to compare without knowing the EXACT settings.

*I recommend you do this:

#1: POWER OPTIONS->...

vviston

Commendable
Jan 22, 2017
6
0
1,510
I am quoting myself: "....there are guys on the youtube who can play Whicher 3 on Ultra settings with cca 40fps. I can reach only 25-27...." - of course with the same GPU. It means GTX 1050Ti SC 4GB.

That's why I ask...
 


As said, it's probably a DIFFERENCE in settings. Gameworks hair, resolution or some other setting.

I've got a GTX1080 and need to turn down a couple settings slightly to run a mostly solid 60FPS (at 2560x1440).

Here's a benchmark: https://www.techpowerup.com/reviews/MSI/GTX_1050_Ti_Gaming_X/23.html

It's getting 36FPS at 1080p, hairworks OFF but the LOCATION tested also makes a big difference so it's pretty hard to compare without knowing the EXACT settings.

*I recommend you do this:

#1: POWER OPTIONS-> check PCIe link-state and make sure it's not set HIGH (which can throttle PCIe bandwidth)

#2: run UNIGINE VALLEY->
Install EVGA Precision X, and get the OSD to show the "GPU USAGE" and the "GPU frequency" (it can be very CONFUSING to figure that out at first)

(**NOTE** ignore the upper right Unigine Valley numbers. They are wrong, or at least the GPU frequency is.)

If the GPU is being used properly, it should run near 95% in the benchmark aside from the times it transitions to a new area.

So make sure the GPU frequency is fairly high, and GPU usage is high. I'm guessing 1800MHz or so and 95% usage roughly but that will vary slightly.

#3 TWEAK THE GAME:
Running at ULTRA is not ideal for that card. You want a higher frame rate with less drops. Personally I would do THIS:
a) force Adaptive VSYNC (or "HALF" if 144Hz panel to synch to 72FPS), via
- NCP-> manage 3d settings-> add game-> ... save

b) now game should toggle VSYNC ON or OFF (for 60Hz monitor should stay at 60FPS with VSYNC but if GPU output is below 60FPS you have VSYNC OFF which causes screen tear but not the added stutter that VSYNC ON would have below the cap).

*I aim for about 5% drops below 60FPS as a good balance depending on how obvious the screen tearing is.

c) SETTINGS to use?
You can investigate guides, but peoples preferences vary slightly. Some feature hit the GPU hard but only provide minor benefits. You can aim for a HIGH/MEDIUM combo.

I often increase anti-aliasing to reduce jagged edges rather than increase SHADOWS but you can play around.

CHEERS.
 
Solution
NVidia Geforce Experience:
I don't use this as I prefer to tweak myself, but this apparently applies tweaks to your system that should give you the optimal balance for VSYNC OFF at 40FPS.

If screen tearing isn't annoying that MAY be optimal for you. I'd experiment with VSYNC OFF vs ON, Adaptive VSYNC etc at really low settings first (to maintain a solid 60FPS with VSYNC ON) to see how much smoother the game runs. The game still l looks great at medium/high so I'd focus on game SMOOTHNESS.
 


Yep. Where the heck did he come up with that idea anyway?

Only a couple games "require" 16GB, and those few may have been patched and fine now. But 32GB? No game exists that requires that.

But back to Witcher 3, I believe the game ITSELF never hits 3GB of system memory (DDR3/4) usage but I'd have to check in-game. You can't go by online videos or articles unless they specifically tell you how much memory was used PRIOR to launching the game.

(Windows 10 memory manager can drop usage below 1GB sometimes if the game needs more memory.)

Even VRAM was really efficient compared to other similar games. Same issue here, you need to know how much is used PRIOR to launching but I think the game ITSELF didn't use more than 2GB.

BOTH system and video memory managers can dump stuff out of memory if you start to fill it up. For example, let's say you had 800MB VRAM usage due to Windows fancy interface, and other video crap hanging around, AND assume it's a 2GB/2048MB video card. NOW let's assume the game ends up requiring 1.5GB of memory. Windows is going to clean out some video memory so you might end up showing 1.8GB used (with 300MB for Windows etc and 1.5GB for the game).

With a 4GB video card there's no need to dump in the same situation so you'll show 2.3GB used. I mention this because a lot of people, even online reviewers just use this number like it's the game requirement. Not true.

*The EASIEST WAY to test system memory usage is to run for a while (thing load in with different areas/texture but will max out after several minutes) while TASK MANAGER is running.

Close the game then observe Task Manager-> Performance-> Memory.

You can simply observe how much of a DROP there was as that is the game itself disappearing from system memory.