Rogue Leader :
bjornl :
16gb vs 8gb won't impact FPS. In most games it will be faster with 8gb (by a trivial amount).
Check your system for updates (including video drivers). Check your auto-runs and startup programs as well. Nothing should auto-run except those things which you need.
Um, thats not true at all.
In fact if you are using integrated graphics having more onboard memory gives everything more room to breathe as some system memory thats not being used is allocated as VRAM. If you're using a GPU having 16gb allows the system more room to overflow VRAM to system ram vs your page file if your GPU doesn't have enough VRAM.
It is true. Read up on memory management there is overhead. Once you go above the amount you need, adding more only adds to the overhead (refresh, etc except for pseudo-sram which manages itself).
While having more system ram (above the needed amount) will have little if any impact to onboard graphics speed. They don't use that much ram and adding more does not typically speed things up because the bandwidth and performance that the onboard. Most programs are still win32 apps and while theoretically capable of using 4gb, the bulk of them are capped to 2.5gb. I imagine most games follow this, although I'm not certain. I'm not advocating for small memory amounts only pointing out that the role of large memory in system performance is commonly mis-understood.
For example you suggesting that the drop from 16 to 8gb is the reason an onboard graphics would slow down. What are the odds that the onboard graphics can make effective use of more than 2.5gb? Trivial. What are the odds that any given program (other than professional applications) would have any performance issues with the available ram dropping from a likely 11gb to a likely 5.5gb? Again trivial.
I would guess that the greatest gains on that system would come from turning, patching and such rather than plunking down another 40 bucks on ram. Better to save that 40 bucks for an eventual discrete video card if you want to game.