does triple buffer stop slight lag spikes if v-sync is turned on???? warcraft

djsioni

Commendable
Apr 8, 2016
158
0
1,680
high or low graphics setting i get slight lag spikes at 60fps

instead of lowering fps

do i turn on triple buffer to stop lag spikes at 60fps

cuz v-sync locks at 60fps



monitior specs
asus --- 60hurtz --- 27inch --- 1080p


pc specs
windows 10 pro
asrock fatal1ty b250 gaming k4 motherboard
intel i7 7700k (with d92 hyper cpu cooler)

(xfx 390 8gb)
ddr4 2400 x2 8gb (16gb kit)
evga supernova 650watt power supply

 
there is love/hate with triple buffering. Try it and see if it is better to your eyes. The results will vary game by game.

http://www.tweakguides.com/Graphics_10.html

"...Problems with Triple Buffering

It may seem odd that if Triple Buffering resolves the problem of low framerates when VSync is enabled, it doesn't appear as a standard option in many games, or is not enabled by default. There are three main concerns that appear to be the reason behind this:

1. If it is not properly supported by the game in question, it can cause visual glitches. Just as tearing is a visual glitch caused by information being transferred too fast in the buffers for the monitor to keep up, so too in theory, can triple buffering cause visual anomalies, due to game timing issues for example.

2. It uses additional Video RAM, and hence can result in problems for those with less VRAM onboard their graphics card. This is particularly true for people who also want to use very high resolutions with high quality textures and additional effects like Antialiasing and Anisotropic Filtering, since this takes up even more VRAM for each frame. Enabling Triple Buffering on a card without sufficient VRAM results in things like additional hitching (slight pauses) when new textures are being swapped into and out of VRAM as you move into new areas of a game. You may even get an overall performance drop due to the extra processing on the graphics card for the extra Tertiary buffer.

3. It can introduce control lag. This manifests itself as a noticeable lag between when you issue a command to your PC and the effects of it being shown on screen. This may be primarily due to the nature of VSync itself and/or some systems being low on Video RAM due to the extra memory overhead of Triple Buffering.

However it appears that most recent graphics cards and most new games will not experience major problems by enabling Triple Buffering. Given the fact that it can help to both remove tearing while also preventing the significant FPS drop encountered when VSync is enabled, it is at least worth trying for yourself to see the results on your system."