RAM mixing question

ham___

Prominent
Apr 20, 2017
10
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510
Hey guys, I got this specific 16gb ddr4 memory:
https://www.amazon.com/gp/product/B0143UM4TC

and I was wondering if I wanted to upgrade, could I buy another 16gb of the same brand, same speed, etc or if that would still be considering mixing ram and not a good idea?

I ask this because I recently bought this and was hoping to throw in another 8gb but read up that you really shouldn't mix ram and decided that the only way would be to buy the same exact ram - but would that still be mixing ram?

Should I just return these and get a 2x16gb or 4x8gb pack?
There is a 2x16gb 2400mhz for about $100 more or 2x16gb 3200mhz for $200 more.. but all my research on 2400vs3200 seems like 1-2 fps gains.. so not worth it?

btw.. do you guys actually feel like there will ever be a gaming use for 32gb of ram? I've been playing with emulators lately but nvidia has a bug where it uses A LOT of memory and 16gb seems to be just slightly too little.. 24gb would be the sweet spot but then again this is nvidia issue and they are working on it.. so I'm not really sure if this upgrade would be worth anything.
 
Solution
Much depends exactly on the hardware and game and exactly how it uses ram. Ddr3 2133 has almost double the bandwidth of ddr3 1600,so for APU's using the igpu, 2133 can easily show a 20fps difference over 1600. Same game on an intel pc with dedicated gpu showed exactly no difference. I've seen a DX12 flight Sim on 2x8Gb 2400 pull 15fps less than the identical setup using 3200.

Theres only 1 guarantee when it comes to ram. Ram bought in a single kit will play together, no matter stick count. Anything else, be it viability of speed increase, fps increase, compatability of 4x sticks of 3200 to work at cpu stock settings, is all a crap shoot. Quite often you'll need some small OC, vcore or even vram voltage bump just to get 3200+ to work at...
it can work but its not guaranteed to do so you do it at your own risk of getting it to work and stable

any of them memory companies like g-skill will tell you that . only memory sold in full kits are guaranteed to work and run stable



[from gskill]
Q:
I want to install more memory, in addition to my existing memory kit. What are my options?

A:
We do not recommend mixing memory kits, regardless of brand or model.

By mixing memory kits together, there may be compatibility issues such as unable to boot or unable to operate at rated specifications.

Each of our memory kit are thoroughly tested to ensure compatibility within each memory kit. And because we have not tested our memory kit with your existing memory kit, we cannot guarantee compatibility when multiple kits are used.

[ good read with that covered ]
http://www.tomshardware.com/reviews/ddr-dram-myths,4155.html#p2
 
''btw.. do you guys actually feel like there will ever be a gaming use for 32gb of ram? I've been playing with emulators lately but nvidia has a bug where it uses A LOT of memory and 16gb seems to be just slightly too little.''

only program I got /use that can use up to all the 16gb I got is Y-cruncher nothing else comes close to using the full 16gb

you can monitor that with something like hwinfo64 running in the background to see your daily min and max used

like from that you see physical memory used and available the highest you use for the day or pre program will be the MAX reading .

http://imgur.com/NdJQWMi

''I've been playing with emulators lately but nvidia has a bug where it uses A LOT of memory and 16gb seems to be just slightly too little.. 24gb would be the sweet spot but then again this is nvidia issue and they are working on it.. so I'm not really sure if this upgrade would be worth anything. ''

if you see from that hwinfo 64 that it is using up to or dang close to the full 16gb then yes its worth going more don't forget your os requires up to at least 3.5 gb for its self so I feel you all ways need that buffer regardless or you will go in to ''swap'' off the harddrive [that can bogg things down /slow]

just invest in a 32gb quad factory matched kit

 
Well at one time ... the mantra was "anything more than 8GB is a waste". That's has changed only recently.

There's also the issue that using DDR3 / DDR4 using 4 sticks outside of quad channel boards has been deemed less than a wise choice as it put a greater load on the memory controller which oft had a negative impact on OC ... folks OCs were found no longer stable after replacing 2 sticks with 4.

There's also the difference between memory needed / used and memory allocated which led to much misinformation being bandied about regarding VRAM. In alienbabeletech's infamous test, the game max payne would not load at a setting of 5760 x 1080 w/ the 2 GB 770 ... so they swapped in a 4 GB 770 and it went fine. Then, on a lark, they put the 2 GB card back in and it ran at the same fps, same quality, same everything as the 4 GB model.

I have never seen this "real used vs. allocated" issue better explained then here:

http://www.extremetech.com/gaming/213069-is-4gb-of-vram-enough-amds-fury-x-faces-off-with-nvidias-gtx-980-ti-titan-x

GPU-Z: An imperfect tool

GPU-Z claims to report how much VRAM the GPU actually uses, but there’s a significant caveat to this metric. GPU-Z doesn’t actually report how much VRAM the GPU is actually using — instead, it reports the amount of VRAM that a game has requested. We spoke to Nvidia’s Brandon Bell on this topic, who told us the following: “None of the GPU tools on the market report memory usage correctly, whether it’s GPU-Z, Afterburner, Precision, etc. They all report the amount of memory requested by the GPU, not the actual memory usage. Cards will larger memory will request more memory, but that doesn’t mean that they actually use it. They simply request it because the memory is available.

So ... if i used HWiNFO to monitor max memory, is it being allocated solely cause "it is there" or is it being allocated because it is needed and used ?

The only way to know is to test the subject program in both configurations and measure the impacts in the program. In the referenced GPU test, there was no **real** impact in any of the games tested between 4 GB and 8GB at 4k because the games were bottlenecked by the GPU making RAM amount irrelevant. Do we care if we get 15 fps w/ 4 GB and 18 fps w/ 8Gb if the game is unplayable either way ? Any game that the GPU could keep up with and deliver satisfactory frame rates performed virtually identically at both VRAM amounts.

The other considerations are a) it's harder to get 4 sticks stable at higher speeds than 2 sticks and b) 4 x kits sometimes bear a rather steep price, especially at the higher speed levels.
 

ham___

Prominent
Apr 20, 2017
10
0
510
awesome information guys.. thank you very much.

hwinfo is a great program, thank you for telling me about it.. love all the different things it monitors.. was looking for something just like this, reminds me of the old Everest applications.

but im still not sure which to go with, 2 or 4 sticks. seems like if your motherboard doesn't support quad channel, 4 sticks would mess up cpu oc but then the boost comes from using 4 sticks with kaby processors.. so would it still be better to use 4 sticks in dual channel?

and im assuming the speed really doesnt matter much for gaming? (2400mhz vs 3200)
 
I guess a lot comes down to how strong/ stable the memory controller in the CPU is and how well the boards bios's handle any thing you put to it

this kit I'm using in this build [ gskill 2x8/16gb 1600 ] just did not work out in a AM3+ build I bought it for at all , but works great in this one intel z87 ?

my buddy used 4x8 1866 but had to down clock it to make stable his son use 32 gb [don't recall the speed ] and it was set xmp and forget and ran first boot full spec ??

in the end you never know what you got till you fire it up

I guess if me I would stay in intels specs of there cpu's

[for a example ]
Memory Specifications

64 GB
DDR4-2133/2400

https://ark.intel.com/products/97128/Intel-Core-i7-7700-Processor-8M-Cache-up-to-4_20-GHz

http://ark.intel.com/products/97150/Intel-Core-i5-7600-Processor-6M-Cache-up-to-4_10-GHz

any thing used over that is overclocking and not intes reasonability as overclocking is all your own risk
 
Don't read too much into it ... If you have a system that can really, really push the OC... let's say 4.8 - 5.0 Ghz w/ Kaby Lake ... then you need to put more thought into RAM selection. Now there if you are using 2400, it's far less of a concern than if 3200 and over. In recent years, it has always been considered wiser to uses a 2 x 8Gb set rather than x 4 x 4GB set. But, as i said above, I read any article which said, in passing, something to the effect of "ignoring the boost that ya get from 4 sticks w/ Kaby lake" ... this was said as if it was obvious to everyone ... but it was not something I ever saw mentioned before and have been looking to verify.

I like to say that "no one is ever wrong, they have simply been misinformed" and that statement is no more appropriate than when you read "RAM speed has no effect in gaming".

1. When you are talking about effects ... how many effects are you monitoring ? When you see an article (popular youtube topic) that they tested 3 games and RAM speed had no effect, is that a thorough test ? How does this sound to you ? "The people who say McDonalds is bad for you are wrong, cause I ate there 3 times and I didn't die " ? But are we happy with just looking at avg fps ... what about minimum fps ? ... ya know, those leggy spots in a game when we see some stuttering. We do see improvements here with faster RAM. What about in SLI ? ... again we see that two cards oft benefit from faster speeds.

2. To truly know the impact, you must make sure that the system is not being bottlenecked elsewhere or yes RAM speed will have no effect. Most times it will be the GPU, So you have to make sure that your system does not exceed the capabilities of the test system when considering these types of reviews.

3. With a small sampling of games, are you getting enough of a spread to qualify the validity of the tests ? As in politics, folks often start out with a re-conceived conclusion and then will reference things that agree with the conclusion and reject / ignore any information that contradicts it. The STALKER series was memory intensive as are games like F1.

In the THG article this image was taken from, on the same page was a test on Metro 2033 which showed no improvement from DDR3-1600 to 2400 ... then on F1, there was an 11% improvement.

aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS80L0YvNDI5MTM1L29yaWdpbmFsL2ltYWdlMDA2LnBuZw==


My approach is this ... price obviously will increase with speed ... the price / performance curves starts out relatively flat at first as yields are good ... but at a certain point, when yields start to drop the curve starts increasing in slope where the performance gain gets harder and harder to justify give the incremental increase in price. Right now the 'break point" is about 3200 and that's what we recommend
 


well yes and no ... it is officially overclocking but not because Intel says so but because the JEDEC specification only goes so far. Intel XMP is officially supported by Intel and they maintain certified compatibility listings.

http://www.intel.com/content/www/us/en/gaming/extreme-memory-profile-xmp.html

You can load predefined and tested Intel® XMP profiles through your computer’s operating system, using BIOS or a specific tuning application.... The Intel® certification program lets memory vendors test their products for compatibility against Intel® Extreme Memory Profile (Intel® XMP). You can view compatible memory DIMMs from leading vendors.

On the list below that quote you will find Intel certified compatible memory kits up to 4133 and 1.4 volts.


-In Intel certifies a kit as compatible, they have no claim for not honoring CPU warranty if you use it
-If MoBo manufacturer advertises a MoBo as supporting a certain RAM speed, they have no claim for not honoring MoBo warranty if you can't run it because of the MoBos failings
-If RAM manufacturer advertises a RAM package as supporting a certain RAM speed, they have no claim for not honoring RA<M warranty if you can't run it because of the RAMs failings

And as for anything over 1.2 being scary scary ... Intel states otherwise

http://www.legitreviews.com/what-is-the-safe-voltage-range-for-ddr4-memory-overclocking_150115

while lower voltages are better ... if a RAM kit is on Intel's certified compatibility list at 1.4v, they have no cause to deny a warranty claim. Is it necessarily safe ? have to answer the question in 2 ways

No... maybe. it will blow up ... lower is always better.
yes, if it does blow u, they gotta give you a new one.
 

Karadjgne

Titan
Ambassador
Much depends exactly on the hardware and game and exactly how it uses ram. Ddr3 2133 has almost double the bandwidth of ddr3 1600,so for APU's using the igpu, 2133 can easily show a 20fps difference over 1600. Same game on an intel pc with dedicated gpu showed exactly no difference. I've seen a DX12 flight Sim on 2x8Gb 2400 pull 15fps less than the identical setup using 3200.

Theres only 1 guarantee when it comes to ram. Ram bought in a single kit will play together, no matter stick count. Anything else, be it viability of speed increase, fps increase, compatability of 4x sticks of 3200 to work at cpu stock settings, is all a crap shoot. Quite often you'll need some small OC, vcore or even vram voltage bump just to get 3200+ to work at rated speeds, 4x sticks needing a higher bump etc.

Historically, 4x sticks could outperform 2x sticks, but that was basically due to bandwidth limitations on the sticks themselves, new high density, high speed, high bandwidth ram mostly is overpowered for the MC it has to deal with, so ram performance is negligible, the full spectrum of ability not being used. That is until you jump into 2011-3 builds or dual Xeon setups, workstations etc where the board is basically built around maximizing ram usage unlike the lga 1155+ boards which are designed around pcie performance.
 
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