Trying to figure out what is causing this micro stutter. About once every 1-1.5 seconds my games skips ahead like it missed displaying a frame. It is not apparent when the camera is moving slowly, but when it is moving at a normal speed it is very noticeable and irritating, can't get over it. It is extremely noticeable in top down/isometric games where the camera tracks your character while panning the map, as opposed to a normal 1st/3rd person 3D game.
Using Witcher 3, I get around 90-95 fps with no v sync, a lot of screen tearing, but no (noticeable) stutter. When I turn v sync on the stutter is introduced, screen tearing is fixed, and I get 59/60 fps. Most of the time the second interval stutter coincides with the fps reading quickly going 60->59->60. GPU load going in quick jumps from 0 to 100% usage, CPU load averaging around 36%, temps are fine.
Using Stardew Valley I get the same 59/60 fps with the stutter. GPU usage in minimal, and CPU usage averages at 19%.
Using Diablo 3. Without v sync I get around 110-125 fps. It is hard to tell if the stutter is there because of the screen tearing but I don't think it is. With v sync its back to 59 fps, and the stuttering. Fullscreen, or borderless windowed showed no change.
I would think it would be a hardware bottleneck issue if it didn't still occur at low usage. Lowering graphics setting in Witcher and Diablo 3 did not make it go away. Still couldn't hit a stable 60 fps even though without v sync I hit above 60.
There are my computer parts.
GPU: AMD R9 390, not overclocked (Afterburner crashes my computer on open)
CPU: Intel i5-3570k
OS: Windows 10
RAM: 12 GB DDR3
I have tried doing clean uninstalling of drivers using DDU, and reinstalled the latest and older versions. Disabled flux. Used Hardware Monitor to check stats/temps/etc. AMD control center can't force v sync so it's turned on/off in game.
Also using Unigine Valley my FPS was 81.4 with score of 3407 if that means anything.
Using Witcher 3, I get around 90-95 fps with no v sync, a lot of screen tearing, but no (noticeable) stutter. When I turn v sync on the stutter is introduced, screen tearing is fixed, and I get 59/60 fps. Most of the time the second interval stutter coincides with the fps reading quickly going 60->59->60. GPU load going in quick jumps from 0 to 100% usage, CPU load averaging around 36%, temps are fine.
Using Stardew Valley I get the same 59/60 fps with the stutter. GPU usage in minimal, and CPU usage averages at 19%.
Using Diablo 3. Without v sync I get around 110-125 fps. It is hard to tell if the stutter is there because of the screen tearing but I don't think it is. With v sync its back to 59 fps, and the stuttering. Fullscreen, or borderless windowed showed no change.
I would think it would be a hardware bottleneck issue if it didn't still occur at low usage. Lowering graphics setting in Witcher and Diablo 3 did not make it go away. Still couldn't hit a stable 60 fps even though without v sync I hit above 60.
There are my computer parts.
GPU: AMD R9 390, not overclocked (Afterburner crashes my computer on open)
CPU: Intel i5-3570k
OS: Windows 10
RAM: 12 GB DDR3
I have tried doing clean uninstalling of drivers using DDU, and reinstalled the latest and older versions. Disabled flux. Used Hardware Monitor to check stats/temps/etc. AMD control center can't force v sync so it's turned on/off in game.
Also using Unigine Valley my FPS was 81.4 with score of 3407 if that means anything.