aquielisunari :
It seems I am putting the cart before the horse. I know that now. Try out the 4690K and then see. Sounds good.
It does boost to 3.9GHz, compliments of Intel. I don't know if an OC to 4.4GHz will really help and I don't really know if I want to push it any faster. I will see what happens at 4.4.
I like the roominess(15' x15') the Vive offers as well as its more adjustable headset. Oculus is being greedy with titles since they got into bed with FB. I'll proably side with Vive.
I guess accessories aren't really needed apart from something to avoid making the face cushion gross.
There are different ways to overclock a CPU. When I overclocked my i7-3770K it was rated at 3.9GHz (max Turbo) but probably 3.7GHz at most under heavy load (the amount of turbo depends on load). Possibly 3.6GHz but I think the i5-4690K drops only 200MHz, so 3.7GHz whenever gaming etc or close.
Now, I then went into my BIOS to change the MULTIPLIER values. I did not touch the voltage as it's best to avoid that unless needed. Voltage helps stabilize the frequency but also significantly affects temperature.
Anyway, I played around and was able to get to a multiplier value of "45" for each of the cores. I had an option in MANUAL mode to designate the value for each core (you may want for example, 4.2GHz with four cores loaded, 4.3GHz with 2, 4.4GHz with 1). But for whatever reason my testing showed 4.5GHz regardless of cores used was stable so I just stayed with that.
Err on the side of stability, especially at first. For you, I'd try "43" for each multiplier value (assuming you can do it exactly the same way), then verify "XMP" is still enabled, save then test with:
a) MEMTEST86 www.memtest86.com
b) Prime95 and/or other similar software (tends to run far hotter than normal though so 85degC is still fine for that test)
c) Intel CPU diagnostic (easy to google and find, however it seems to assign default values. i.e. 3.9GHz max turbo. Nice to run and see the "PASSED" pop up but you should then reboot to get your OC values set.
Vive vs Oculus:
I've not tried either one. I don't think you should look at Facebook as a con though and having money (despite the Zenimax suit) should mean good support. However, VALVE is behind the VIVE so they certainly have some cash too so really none of that's an issue.
I won't be buying for a little while though, as both companies keep coming out with addons, price is a bit high, and there's not quite enough GOOD content IMO.
My biggest gripe is wireless. There's a $200 addon but I'm waiting until that's part of the HUD itself. Which also means a battery pack but I just can't see using the VIVE with a wire. Best solution seems to be hanging it from the ceiling but that just looks horrible to me.
The RIFT requirements are a bit lower, but the main reason is due to some software (warp whatever, forget details) which frankly has or will come to the VIVE.
Having said all that, if you gave me one it would be the VIVE (especially if I had a large space to walk around in). At least today. I think both will be very similar in a year or so as the RIFT will adopt anything noteworthy that the VIVE has and vice versa. Unless this has changed, the VIVE advantage today is:
a) room sensors
b) better controllers? (the RIFT does have the new ones, and I'm going by other people's comments but many seem to prefer the Vive)
c) camera (for video passthrough)
But, the VIVE is also $200 more ($800USD vs $600) if you compare the Rift with the new controllers. Again though, not a fair comparison as the VIVE has all the room base stations so it's going to cost more (and the camera). RIFT has built-in headphones though, and I think the Vive's are BYOH.
*I plan to eventually get a HUD for Star Citizen, though I'm in no danger of needing to decide on that tomorrow. Possibly by the end of 2018.