Half-Life 1 : Weird OPENGL texture glitch with Windows 10

Faisal_Almalki223

Honorable
Jul 12, 2015
43
0
10,540
Hello fellow forum members,

I have encountered this issue on both of my Windows 10 machines, a laptop and a desktop.

This issue only appears when running the original Half-Life in the OpenGL renderer, and it manifests as "double-vision" that is very similar to Stereoscopic 3D, the effect is mostly visible on floor and lower wall textures on any map.

Note that I never use Stereoscopic 3D, It is disabled in the Nvidia control panel.

This manifests in all Gold Source titles including Counter-Strike 1.6 and the rest of the Half-life 1 Expansions.

This happens on both machines, both have up-to-date drivers and latest windows updates.

Can anyone else with a Windows 10 machine confirm this?!

You can test it by loading the Training map of Half-Life when choosing "New Game", and then looking at the elevator floor by a 30 Degree angle and moving around, it can also be seen outside of the elevator.

It is also very obvious in de_dust2 in CS 1.6, very clear around and in A site.

This issue is really annoying as it causes me migraines because of the double vision effect, so i had to stop playing Sven Coop and all gldsrc titles :(
 

Faisal_Almalki223

Honorable
Jul 12, 2015
43
0
10,540


Well, Valve removed the D3D renderer completely from HL1 since 2013, we can no longer choose it.

It has something to do with OpenGL and Windows 10, since this bug wasn't there in Win8 and Win7....