ASUS ROG STRIX 1080 low passmark score that fixes in clean windows install.

rag0n

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Oct 7, 2017
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Hello. I have been facing a problem with my graphics card. Recently I had been getting poor benchmark scores and i installed win 10 again. When i run the benchmark (3d mark firestrike) on clean windows i got my high score back. After some time i downloaded the passmark benchmark and my 3d score was arround 9100. Knowing that the average is 11900 I tried to determine if it is a software problem by creating a new user on windows and running the benchmark through the new user account. This solved the problem indeed. My score was 11800. I guess its some software or driver. I uninstalled asus gpu tweak but this didn't fix anything.

My rig:
gigabyte h87m-hd3 MB
16GB 1600MHz RAM
i7-4770
asus rog strix 1080
corsair RM750x
samsung 840 evo ssd

I was also wondering if i have some cpu or ram bottleneck as i run at arround 70 % gpu load and arround 40% cpu in pubg with about 50 fps in the starting island. Is it normal?

Any suggestions could really help me as reinstalling windows will be a viscious circle and i will always be getting back to this point.
Thank you in advance.
 
Solution
Dropping in here.

Benchmarks generally matter less than your own experience with the hardware. Even a driver update can change benchmark scores(it can chance games as well, but benchmark optimization seems more common).

Moving onto the cpu and gpu usage.
You may very well have a bottleneck under certain conditions.

If a video card is maxed out as noted you will have a very high load. Lower loads do generally mean the cpu is holding back(or vsync or some other frame rate limit has been imposed).

The place that things get interesting is users expect to see a very high 90-100% cpu load when the cpu is giving all it can. This was VERY true before multi core cpus. Not all games can use all cpu cores(some games still do most of the work...
So you need to investigate what's using them? Shut down everything unnecessary, test, restart one, test, repeat. One of them will be drawing more than is reasonable, decide whether you need it. Remember a lot of the scores you see will be very from clean systems. My old Q9550 GTX470 system was OK on BF3, with little running, but with a normal load of side programs it struggled.
 

rag0n

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Oct 7, 2017
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4,540
The test was with no side programms running. As for the in-game issue i notice that in the menu the gpu load is at 100% on the starting island with many people 50-70% and in the game it get over 90 only in the fields with nothing happenning arround. The cpu is arround 40-50% at all times.
 
If you are hitting benchmark numbers then you don't have an issue.

If you are running V-sync off the GPU will tend to max out. Hence the 50-70% in the populated areas where something else is a constraint and 90% where nothing is happening, it's just drawing nothing very very fast.
 
Dropping in here.

Benchmarks generally matter less than your own experience with the hardware. Even a driver update can change benchmark scores(it can chance games as well, but benchmark optimization seems more common).

Moving onto the cpu and gpu usage.
You may very well have a bottleneck under certain conditions.

If a video card is maxed out as noted you will have a very high load. Lower loads do generally mean the cpu is holding back(or vsync or some other frame rate limit has been imposed).

The place that things get interesting is users expect to see a very high 90-100% cpu load when the cpu is giving all it can. This was VERY true before multi core cpus. Not all games can use all cpu cores(some games still do most of the work on a single thread). Because of this, some games will be cpu bound without actually showing a maximum use in the task manager.

For example, a game that can use only 2 cores(threads) on a quad core system even when getting all the cpu can give it will only show about 50% usage(+/- a bit depending on the game). This gets even lower with multi thread cpu cores.

MMO type games are notorious for being very hard on cpus and in many cases the bottleneck with jump from gpu(high gpu use) to cpu(lower gpu use) when a large number of people or objects are on screen.

It sounds like your game uses only 4 cores(you have 4 threads that are not actual cores, but can help under some circumstances. With HT off, you would be close to 100% cpu).

Will a faster cpu help, most likely. How much depends on the game(Again large scale games like MMOs tend do be very cpu intense even on very high end systems).
 
Solution

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