Hello all. I am desperately trying to fix an issue with games crashing, ocassional low fps out of no where, having to restart to fix it constantly etc. Now I am getting crashing 5 minutes into just about every game.
Game runs fine, recently Destiny 2, 165 fps+ and either will 1) suddenly start stuttering/fps dives into the 40s 2) freeze up and crash. Not sure if this a GPU issue or memory. The reason I suspect it could be memory is chrome has been acting up as well, crashing (aw snap errors constantly).
Background info:
-High end system i7-6700k, rog strix 1080ti, rog strix z270e, 32gb Corsair DDR4 ram
-System is custom hardline water cooled. GPU and CPU blocks are in the loop. Temps are low.
-Actual ram usage never gets past around 20%(of 32GB)
-Have already tried reinstalling windows/drivers/geforce experience
-Have disabled shareplay/windows gamebar.
-Problem seemed to start out of the blue one day while using obs, made in game fps low despite being in preview mode.
-Ram will be difficult to remove, radiators are wedged on top. I would need to do a full teardown of the loop (which if at all possible im trying to avoid.
Anyone have a clue as to what could be causing this? I'm officially stumped.
Game runs fine, recently Destiny 2, 165 fps+ and either will 1) suddenly start stuttering/fps dives into the 40s 2) freeze up and crash. Not sure if this a GPU issue or memory. The reason I suspect it could be memory is chrome has been acting up as well, crashing (aw snap errors constantly).
Background info:
-High end system i7-6700k, rog strix 1080ti, rog strix z270e, 32gb Corsair DDR4 ram
-System is custom hardline water cooled. GPU and CPU blocks are in the loop. Temps are low.
-Actual ram usage never gets past around 20%(of 32GB)
-Have already tried reinstalling windows/drivers/geforce experience
-Have disabled shareplay/windows gamebar.
-Problem seemed to start out of the blue one day while using obs, made in game fps low despite being in preview mode.
-Ram will be difficult to remove, radiators are wedged on top. I would need to do a full teardown of the loop (which if at all possible im trying to avoid.
Anyone have a clue as to what could be causing this? I'm officially stumped.