Yep.
The GTX1050Ti is still a pretty nice card. I had a GTX680 up until Q4 of 2016 and it ran every game quite nicely. Even games like Crysis 3 provided I tweaked the settings for the game carefully.
*The "trick" is to know how to tweak game settings and use VSYNC etc. You need to start with whether to use:
a) VSYNC ON
b) VSYNC OFF
c) Adaptive VSYNC
VSYNC eliminates screen tearing, but adds some latency (lag), and if you drop below 60FPS (60Hz monitor) you get added STUTTERING too. VSYNC is ideal for games that you know you can maintain 60FPS.
VSYNC OFF is useful too, especially for fast SHOOTERS if the screen tear is minimal. How much tear you see depends on the game, settings, and especially the FRAME RATE... for example on an OLDER Call of Duty game I was getting about 200FPS with VSYNC OFF and could not see any obvious screen tearing, but the lag/sluggishness was minimal compared to VSYNC ON.
*Adaptive VSYNC:
This is a great solution too. I use it even with my GTX1080 for a few games like Assassin's Creed Unity. It simply runs VSYNC ON, but if you can't maintain 60FPS (60Hz monitor) it turns VSYNC OFF to avoid the added STUTTERING due to the monitor/GPU synch mismatch.
In AC Brotherhood on my GTX680 I could drop a few settings and mostly maintain 60FPS, but every time I dropped below 60FPS it causes MAJOR STUTTER. I couldn't drop the settings low enough without severe visual compromise, and using VSYNC OFF had far too much screen tear. Aaargh right?
Well, I forced on Adaptive VSYNC and that "fixed" the issue. Every time the FPS dropped I got a little screen tear instead of stutter. Problem solved.
Here's how:
a) start game then exit (so it's top of program list)
b) NVidia Control Panel-> manage 3d settings-> program settings-> add game-> (adaptive VSYNC)-> SAVE-> (test to confirm)
Other:
Adaptive VSYNC also fixes the issue with Max Payne 3. That game drops to 30FPS with VSYNC ON if you can't output 60FPS. With some careful tweaking on my GTX680, and using Adaptive VSYNC I stayed at 60FPS over 90% of the time and occasionally dropped into the 50FPS range with a little screen tear but not sudden LAG at 30FPS.