alipour.farid :
Lutfij :
What resolution are you gaming at? Reducing details on your titles would help alleviate the [strike]bottleneck[/strike]lower frame rates but there are a lot who are yet rocking a Sandy Bridge processor with current gen hardware(GPU's to be exact).
I play games at 3840x2160 and sometimes the game (ex : the evil within 2) has minor stutters like minor jumps, but when i play at 2560x1440 there is no stuttering and the game is very smooth.
I have a GTX1080 + i7-3770K@4.4GHz rig, and I do not play any demanding games at 4K.
4K in many games is 2x as demanding as 2560x1440 (i.e. 30FPS vs 60FPS). Additionally, if you have VSYNC ON but can't maintain 60FPS (if 60Hz monitor) you get added stutter.
In some games it's a good idea to enable Adaptive VSync which will toggle VSYNC OFF if you can't maintain 60FPS. You then get screen tear but not added stuttering..
I enabled it for AC Unity then tweaked so I got 60FPS solid about 90% or more of the time. Here's how:
Start game then exit, then
NVidia CP-> manage 3d settings-> program settings-> (add game)-> Adaptive VSync-> save
(use FRAPS or Steam FPS indicator)
Again, try to TWEAK the game settings for best visuals at 60FPS most of the time.
OTHER:
When you say "24GB" is that 3x8GB?
If so you are in SINGLE CHANNEL mode thus may be creating a system memory bottleneck at times. If you aren't in Dual Channel you probably should stick with 2x8GB (see motherboard manual for recommended locations with just two sticks).
If you are 2x4GB + 2x8GB with at least 1600MHz frequency I wouldn't mess with it.
CPU-Z in the memory section will tell you if you are setup as DUAL or not. For example, if you had a 1600MHz kit setup in Dual Channel it should say "DUAL" and then "800MHz" for frequency.