Nvidia in DX12

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AMD has always been quick to push new technology into their products, or champion their own. The positive side is that some games that are developed with this new technology in mind will run much better. The downside is you will not have those features in other titles, so that is why you see many DX11 titles favoring Nvidia hardware.

Nvidia takes a more pragmatic approach. They don't adopt new technologies into their hardware until they become mainstream. They concentrate on the best experience now.

Given the rate at which knowledgeable people typically upgrade GPUs I favor Nvidia on this one. Both approaches have merit though. I like the concept of a card getting better over time, but by the time that happens, I would probably be...

Eximo

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AMD has always been quick to push new technology into their products, or champion their own. The positive side is that some games that are developed with this new technology in mind will run much better. The downside is you will not have those features in other titles, so that is why you see many DX11 titles favoring Nvidia hardware.

Nvidia takes a more pragmatic approach. They don't adopt new technologies into their hardware until they become mainstream. They concentrate on the best experience now.

Given the rate at which knowledgeable people typically upgrade GPUs I favor Nvidia on this one. Both approaches have merit though. I like the concept of a card getting better over time, but by the time that happens, I would probably be already looking at a new card.
 
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well that is if many games end up using the advance feature that being pushed. sometimes that end up being nothing. worse you still need to buy new hardware to actually use the feature because of compliance issue with 3D API. take tessellation for example. AMD have the hardware for it since 3k series if i remember correctly. but when tessellation finally being part of DirectX the hardware must be fully compliant with DirectX SM5.
 

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More or less why I favor Nvidia's approach. Sometimes AMD pushes a capability that no one but a few test benches or games implement, not so say that other fields don't take advantage though. Not everything developed is specifically for games.

It does make a difference though. As I recall there were many titles where the R9-290 was unable to beat the GTX970, but many of those have switched around due to improvements in the games and drivers. Sometimes building a feature into a card before the software is ready is a good thing, but on the average I would say it isn't worth it.

I think Nvidia just uses their greater resources to front load as much as possible. I don't think I've ever seen more than a few percent performance increase after the initial release of a game/GPU with Nvidia. They pretty much take care of it and you get what you pay for. Though I would appreciate a little price deflation at this point, but I guess as long as we keep paying, they'll keep the prices high.