Hi,
I had asked this question a while ago in the graphic cards forum but got no response I figured that was the wrong category to put this under so I am asking here. Thank you for giving time to this.
My specs are:
Ryzen 5 1600
ASUS DUAL RX 580 8GB
MSI B350M Mortar Motherboard
G. Skill Trident 16GB RAM running at 2133MHz
In Dark Souls 3 and to a lesser extent in The Witcher 3, I am getting poor anti-aliasing, with swords and any other thing edge appearing to have tiny saw teeth, especially when the camera is moving. PLUS there is a weird beading effect of alternating light and dark contrast on all edges that appears to "flow" a little with camera movement.
It's especially bad in Dark Souls 3. The lastest Doom and the first Metro game don't have this issue at all. These four are the only games I have run so far.
Here are some screent shots with areas where the problem is especially visible circled in red.
http://i68.tinypic.com/2100m5e.jpg
http://i64.tinypic.com/2h7qdev.jpg
http://i63.tinypic.com/4sgnsw.jpg
Also, this video shows the exact same problem I am having: https://www.youtube.com/watch?v=LKOzqLiysbc
I am wondering if this is an hardware issue or not? And if something can be done to help it in either case?
I overrode the application settings with the highest AA settings in the Radeon settings thing but that had no effect. I tried turning the graphic settings lower and higher in game but didn't help either. I am running at 1080p at 60FPS without any lag.
I had asked this question a while ago in the graphic cards forum but got no response I figured that was the wrong category to put this under so I am asking here. Thank you for giving time to this.
My specs are:
Ryzen 5 1600
ASUS DUAL RX 580 8GB
MSI B350M Mortar Motherboard
G. Skill Trident 16GB RAM running at 2133MHz
In Dark Souls 3 and to a lesser extent in The Witcher 3, I am getting poor anti-aliasing, with swords and any other thing edge appearing to have tiny saw teeth, especially when the camera is moving. PLUS there is a weird beading effect of alternating light and dark contrast on all edges that appears to "flow" a little with camera movement.
It's especially bad in Dark Souls 3. The lastest Doom and the first Metro game don't have this issue at all. These four are the only games I have run so far.
Here are some screent shots with areas where the problem is especially visible circled in red.
http://i68.tinypic.com/2100m5e.jpg
http://i64.tinypic.com/2h7qdev.jpg
http://i63.tinypic.com/4sgnsw.jpg
Also, this video shows the exact same problem I am having: https://www.youtube.com/watch?v=LKOzqLiysbc
I am wondering if this is an hardware issue or not? And if something can be done to help it in either case?
I overrode the application settings with the highest AA settings in the Radeon settings thing but that had no effect. I tried turning the graphic settings lower and higher in game but didn't help either. I am running at 1080p at 60FPS without any lag.