Hosting servers makes home network very slow

wouters.felix

Prominent
Jan 8, 2018
2
0
510
Hello this is my first post on Tom's Hardware so try to keep in mind!

I've been gaming all my life & trying to host some servers.
I have an old tower in my basement, directly connected to the router where I host everything.
I have things like minecraft & Plex media server running.

What I notice is when I open the ports for some of the games, at first there's no actual trouble but when time goes on we notice that our network in the house starts to get very slow. As in really really slow & people in the house start complaining because webpages are taking longer to load & they're not able to watch HD content etc.

My internet is pretty good, we have a 200mbps download & 20mbps upload so I think that's fine but correct me if I'm wrong. I also have quite unlimited downloading as in 1TB / month and when the servers up I get about 500gb / month.

Any tips on how to solve this issue?

Thanks in advance.

 
Solution
That depends on many factors... Did they set firewall exclusion on inbound outbound, did they port foward (did you port foward and firewall for .jar and exe files that were used and on which ports). Did you port foward correct ports, did you check them when you port foward.
Did you disable firewall on router (just for testing).

I've been using tunngle for long(its free with one ad on startup), i did host some servers (lame 5mbps) and i didn't find any issues (except crashing in when almost full 255/255 on other servers that i played).
Try to host via Tunngle (there is dedicated minecraft server with right port, upnp) it may be pain to setup first time but i think it may be problem in static ip adress, as tunngle has it (virtual).

And...
Depends how many people are connected to network, Try on speedtest and post results here while you hosted servers.
Your upload speed is kinda low for hosting 2Mb/s (megabytes), if that is 100% used the web paging loading would take slower cause it acts like ping pong (the latency between you and provider of page).You can test this theory by uploading some large file to mediafire or google drive and test it from phone.

And when the time goes on does the popularity of server grow or stay (maybe the network speed haven't been evenly distributed very well).

As i've googled for minecraft servers for 1 player is needed 1/4 mbps (I may be wrong).

 

wouters.felix

Prominent
Jan 8, 2018
2
0
510


Hi, thanks for responding!

This is the result:
http://beta.speedtest.net/nl/result/6946862366

So this is a speedtest ran from the server. At this moment it's a private server, so untill now max players were at 3.
I read the thing about 1/4mbps per player aswell, that's why I find it very strange why at 3-4 people we already experience issues on the network.



 
That depends on many factors... Did they set firewall exclusion on inbound outbound, did they port foward (did you port foward and firewall for .jar and exe files that were used and on which ports). Did you port foward correct ports, did you check them when you port foward.
Did you disable firewall on router (just for testing).

I've been using tunngle for long(its free with one ad on startup), i did host some servers (lame 5mbps) and i didn't find any issues (except crashing in when almost full 255/255 on other servers that i played).
Try to host via Tunngle (there is dedicated minecraft server with right port, upnp) it may be pain to setup first time but i think it may be problem in static ip adress, as tunngle has it (virtual).

And if anyone is using mobile internet that may be also a problem.
 
Solution