ACO gameplay/in-game test stuttering in first few minutes

lukasz.medynski

Prominent
Sep 6, 2017
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520
Hi,

I noticed something wierd with my config in Assasin Creeds Origins. All we know that this game is not well optimized and anticrack cystems cause high CPU load but i noticed that even if CPU is not fully loaded in 2560x1440 i have stuttering in first test after turning on game. If i lower res or details it always happen in first try. When i made next tests everything was ok until i left game to desktop and tried again. During gameplay is same. Few first minutes fps drops but after 15 min of playing everything ok and can play with 80 C degree on CPU even 5hours without issues

Problem can be seen here: https://www.youtube.com/watch?v=O2QfLQV9l8A


And i have 3 questions to you

1. in this video what seems to cause problem and fps drops? Its fault of gpu and than cpu also cant handle or cpu is first and biottleneck gpu so we can see fps drops?
2. what mean [ms] near cpu and gpu in graphs on the end - avg is 15 but while drops we can see 100+ ms.
3. Maybe textures are not fully loaded and that is why after few tests drops can not be seen? As u can see if RAM is more "filled" by game, performance is better
 
Solution
It does seem that the bottleneck is the hard drive. The first time that the game has to load some texture, sound effect, etc., the game stutters while it waits for it to be read from the hard drive.

I wouldn't worry about it. It's the game and DRM's fault, not your PC's.

The [ms] are the milliseconds it takes for the CPU and GPU to render each frame. If you want your frame rate to always be 60+ fps, they should stay lower than 16 (1/60 x 1000); if you want at least 30+ fps, they should stay lower than 33 (1/30 x 1000).

Dosflores

Reputable
Jul 8, 2014
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4,710
It does seem that the bottleneck is the hard drive. The first time that the game has to load some texture, sound effect, etc., the game stutters while it waits for it to be read from the hard drive.

I wouldn't worry about it. It's the game and DRM's fault, not your PC's.

The [ms] are the milliseconds it takes for the CPU and GPU to render each frame. If you want your frame rate to always be 60+ fps, they should stay lower than 16 (1/60 x 1000); if you want at least 30+ fps, they should stay lower than 33 (1/30 x 1000).
 
Solution

lukasz.medynski

Prominent
Sep 6, 2017
20
0
520
Thx, yes i also suspected that textures need to be loaded - unfortunately game is on hdd but will try to install it on ssd (maybe will find 45gb ^^ ) and will test it - i was worried a bit that i7 6700k bottleneck gtx 1080 but it shouldnt - in games i play i didnt notice it in any other game - ACO is the only one and the only one i get in few moments less than 60fps (avg 70) on ultra i QHD