I just upgraded my system to my new specs which i thought were really good, however in game it tells a different story. I have noticed this in Destiny 2 more than anything else but i can not get my in game frames to go above 30 fps.
System
CPU: i7 8700k (Turbo up to 4.7 GHz)
GPU: MSI GeForce GTX 1080 Ti
MOBO: Gigabyte Z370 Aorus Gaming 7
PSU: Sparkle Computers 1000W Gold
RAM: 16 GB DDR4 Corsair Vengeance 2666 MHz
3DMark Benchmark Results:
Firestrike Ultra Stress Test: 96.7%
Time Spy: 8019
Firestrike: 18898
In-Game Performances
Destiny 2: In game FPS hovers around 30 FPS in menus its around 60. Temps hover in the high 60s low 70s and Utilizations doesn't really go above 25%. While i dont have temp measurements for this test I did switch from highest to lowest settings and the FPS never changed.
Assassin's Creed Origins: Game runs smoothly no hiccups or anything like that but the ingame measurement system of performance when I set it to force 60FPS says its unstable. This is at max settings on 4k i believe (i only have a 1080p monitor so probably why).
Heroes of the Storm: On max settings has some hiccups during high entity counts
Any suggestions about what could be the problem?
System
CPU: i7 8700k (Turbo up to 4.7 GHz)
GPU: MSI GeForce GTX 1080 Ti
MOBO: Gigabyte Z370 Aorus Gaming 7
PSU: Sparkle Computers 1000W Gold
RAM: 16 GB DDR4 Corsair Vengeance 2666 MHz
3DMark Benchmark Results:
Firestrike Ultra Stress Test: 96.7%
Time Spy: 8019
Firestrike: 18898
In-Game Performances
Destiny 2: In game FPS hovers around 30 FPS in menus its around 60. Temps hover in the high 60s low 70s and Utilizations doesn't really go above 25%. While i dont have temp measurements for this test I did switch from highest to lowest settings and the FPS never changed.
Assassin's Creed Origins: Game runs smoothly no hiccups or anything like that but the ingame measurement system of performance when I set it to force 60FPS says its unstable. This is at max settings on 4k i believe (i only have a 1080p monitor so probably why).
Heroes of the Storm: On max settings has some hiccups during high entity counts
Any suggestions about what could be the problem?