Hey all, I recently built a new computer for Christmas and thus far it's been performing like a dream.
The specs are here: https://pcpartpicker.com/list/V9hysJ
With several slight changes:
I chose an i7 8700k instead of an i7 8700
I bought a ROG-STRIX-GTX1080TI-O11G-GAMING card instead of the regular 11g one.
When I play most games (I do it on 2560x1080) they never dip below 60 fps on maxed out settings, and with VR it's almost constantly at 90.
GTA V is puzzling me though, because it will normally be at 70-80 fps, but whenever I encounter any amount of trees that aren't in the city or grass, I'll drop to 40--I even dropped to 27 once, was awful.
I have no idea what's causing this other than unoptimization, I've turned grass quality all the way down to normal while keeping everything else relatively high and I always set the CPU priority for GTA to high. If anyone's got some clues about what's going on, that would be great. Thanks!
GTA Settings below:
Screen Type: Windowed Borderless
Resolution: 2560x1080
Aspect Ratio: Auto
FXAA: On
MSAA: x8
Population Density: Max
Population Variety: Max
Distance Scaling: Max
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Very High
Reflection MSAA: x8
Water Quality: Very High
Grass Quality: Normal
Soft Shadows: Softer
Post FX: Very High
In-Game depth of Field Effects: On
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High
Advanced Graphics:
Long Shadows: On
High Resolution Shadows: On
High Detail Streaming While Flying: On
Extended Distance Scaling: Max
Extended Shadows Distance: Max
Frame Scaling Mode: Off
The specs are here: https://pcpartpicker.com/list/V9hysJ
With several slight changes:
I chose an i7 8700k instead of an i7 8700
I bought a ROG-STRIX-GTX1080TI-O11G-GAMING card instead of the regular 11g one.
When I play most games (I do it on 2560x1080) they never dip below 60 fps on maxed out settings, and with VR it's almost constantly at 90.
GTA V is puzzling me though, because it will normally be at 70-80 fps, but whenever I encounter any amount of trees that aren't in the city or grass, I'll drop to 40--I even dropped to 27 once, was awful.
I have no idea what's causing this other than unoptimization, I've turned grass quality all the way down to normal while keeping everything else relatively high and I always set the CPU priority for GTA to high. If anyone's got some clues about what's going on, that would be great. Thanks!
GTA Settings below:
Screen Type: Windowed Borderless
Resolution: 2560x1080
Aspect Ratio: Auto
FXAA: On
MSAA: x8
Population Density: Max
Population Variety: Max
Distance Scaling: Max
Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: Very High
Reflection Quality: Very High
Reflection MSAA: x8
Water Quality: Very High
Grass Quality: Normal
Soft Shadows: Softer
Post FX: Very High
In-Game depth of Field Effects: On
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High
Advanced Graphics:
Long Shadows: On
High Resolution Shadows: On
High Detail Streaming While Flying: On
Extended Distance Scaling: Max
Extended Shadows Distance: Max
Frame Scaling Mode: Off