Nvidia settings tweaks

ojv.g

Commendable
Jan 23, 2018
48
0
1,540
Hi there,

I am trying to tweak my nvidia settings to get the maximum amount of stable fps when playing overwatch.

Im currently running
gpu: gigabyte gtx 1050 2gb oc
cpu: i3-7100
ram: 8gb ddr4 2400

I went into the 3d settings and into program settings, overwatch and basicly changed everything to low/off. Stuff like,

Anisotropic filtering - low or off
All antialiasing - low or off
Triple buffering - off
Energy mode - maximum performance
Maximum prerenderd frames - 1
All texture filtering - low, off and performance
v-sync - off
shader-cache - on
multi-frame samples - off

so basicly almost 90% of the settings were turned low or off. After doing this from my end it feelt like it didn't change anything at all, and actually feelt worse than just having the standard settings but with energy mode turned to maximum performance.

I locked my fps to 120 since i saw that in heavy battles i drop to 100-110 so i thought i rather have a stable fps instead of my fps flying from 200 to 100 wich would've been very noticable. I also run my settings on low everything and 75% render scale.

im very curious if im either doing something wrong, because i would say that it should be better or more stable but not feel exact the same or even slightly worse. Something that went through my mind was if turning all settings to low in nvidia and ingame, could this make my cpu work a lot more since the gpu is asking for more. Could be something stuppid what i just said but it just went through my mind.

If there are any tips or awnsers you guys could give me, id really appriciate it. Thank you !


Note: its not that my pc can't handle better fps, because i get 160-180 if i dont cap it. Its just that i dont whant it to drop from 120 towards 100-110 i would like to have it stable and consistent. I saw some videos with people using i3-7100 and gtx 1050 2gb, and they were getting around the same fps as i do but when playing with the highest possible settings. So that was kind of strange for me when they get 100-120 with high settings and render scale, but mine wont stay stable at 120 when everything is on low.






 
Solution
Besides power settings, the other settings in ncp usually do nothing worthwhile. Af is more about vram. AA should already be off and set in game. Triple buffering in ncp is only for opengl. Prerendered frames affects smoothness although this is for low fps so you won't notice it. Textures is more about vram. Shader cache may help a little. Multi frame samples aa is off already so doesn't matter.

Anyways, when the fps drops, you need to check cpu and gpu usage to see what is causing it. When watching cpu usage, it needs to be per core. Lower settings does shift the bottleneck to cpu so higher settings could be more consistent. As long as you know what is causing frame dips, like excessive effects, then you could just lower those...
Besides power settings, the other settings in ncp usually do nothing worthwhile. Af is more about vram. AA should already be off and set in game. Triple buffering in ncp is only for opengl. Prerendered frames affects smoothness although this is for low fps so you won't notice it. Textures is more about vram. Shader cache may help a little. Multi frame samples aa is off already so doesn't matter.

Anyways, when the fps drops, you need to check cpu and gpu usage to see what is causing it. When watching cpu usage, it needs to be per core. Lower settings does shift the bottleneck to cpu so higher settings could be more consistent. As long as you know what is causing frame dips, like excessive effects, then you could just lower those individual settings.
 
Solution

ojv.g

Commendable
Jan 23, 2018
48
0
1,540


Hi

Thank you for the quick response. I do check my gpu/cpu usage a lot with hwmonitor, and the frame drops are only under extreme heavy load. When a million things are shooting and you and are very close to you. my cpu usage under heavy load is 98%. 1 hovers around 90+, 2 hits 100, 3 hits 85-90 and 4 might hit that 100 aswell. This is not the exact usage when you're just running around but when enemies actually engage you. My gpu hits 95-100% under heavy load. Excuse me if i understood you wrong, but you say that if its the excessive effects i should lower it. My settings are currently at the lowest possible only render scale at 75% wich could go down to 50 but then the game looks really bad. If i turn up some settings could this make my fps for stable you say?


Note: Im not sure if i might've <mod edit> myself over but heres the thing. My nvidia is in dutch and its hard to translate some of these things but(Optimaal Vermogen) means maximum power. The other one is (Optimaal Prestatie) wich means Maximum performance. I had it on (Optimaal prestatie) Maximum performance. Shouldn't maximum power be the best pick? xd

<Moderator Warning: Watch your language in these forums>
 
With relatively high capped fps, usage is going to get as high as it can to show the bottleneck anyways. I forgot you had it set like that but both getting near 100% shows it's not really one or the other. You can always try higher settings and see how it affects fps.
 

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