Motherboard damaged after CMOSreplacement

Mar 19, 2018
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Christian and I had worked hard fixing up our old drop. We had a fantastic time working together--sawing, hammering, pounding cleaning --and to terminate the job on a top note, I purchased some plywood and set a Ping-Pong table at the center of the newly cleared space. He was thrilled, and I had dreams of joyful half-hours spent knocking the ball around, laughing, and bantering.

After a couple weeks, however, things started to go a little sour. Christian, at 13, was naturally athletic, and he enhanced his game fast; but I won. As the months wore on, he became increasingly frustrated. 1 afternoon, in the midst of a game, he missed a shot and large tears began to roll gently down his face. I finally realized that the frustration of shedding was starting to overshadow the pleasure he felt with. As for me personally, although I hadn't been intent on winning (maybe because I already was?) , I had been focusing so entirely on enjoying that I had been unaware of my son's mounting discouragement. We stopped the match and started to volley and talk about various ways of slamming the ball. Following that, we performed Ping-Pong less often.

I knew it was time to create a conscious decision about losing and winning while playing games with my children. The approach that I grew up with was obviously not working. Basically, the philosophy was that you consistently play as hard as possible, no matter the age and experience of your opponent. The belief was that each success should be really earned, not obtained as a "present" from the opponent, and that letting another individual win was unethical.

Although I didn't play many athletic games with my parents (if you don't rely croquet), the people in my extended family were enthusiastic players of card and board games. The highlight of family reunions was the large penny-ante poker game that would begin right after the food was removed in the dining room table, and it would last late into the day. We kids were allowed to play, but no allowances were to be made for us. I can recall sitting at the dining table with my pile of pennies and playing until I had been wiped out. And when I had been wiped out, that was it. This, I figured, is what games are all about ping pong table pingpongstart.com.

When Parent and Child Play

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Games

In playing games with our kids, playing to win is only one thing to do. In reality, parent-as-competitor creates particular problems. According to Lenard Lexier--a Norfolk, Virginia, psychiatrist with a particular interest in the role of the father--the unfairness of the competition between parent and child changes the nature of the game. The parent must learn how to view game playing primarily as a learning activity rather than as a contest, '' he notes.

Lexier believes that if games become focused on issues of power--on winning and losing--the child learns just that grown-ups are larger. A more critical lesson to be learned is that grown-ups are tools that can help the child learn the rules and discover ways to get fun. As Lexier clarified during my recent interview, "The matter of games is really a matter of interactive instruction. The adult learns about the child, and the child learns how adults think. In the event the grownup is skillful, they is able to instruct the child many things about life just by playing checkers." The interactive component is what makes game playing such a powerful learning tool.

What's more, the youngster's self-esteem is on the line each time he or she plays a match. Susan D. Shilcock--president of Open Connections Family Resource Center at Bryn Mawr, Pennsylvania--points out that a child's ability to play competitive matches is dependent upon both developmental and contextual factors. A very young child, for instance, doesn't distinguish between games of fortune and games of skill. Kids having a strong desire to win will think badly of themselves for losing, even when the specific match relies on opportunity. Shilcock has also observed that older children who can differentiate between skill and fortune may still undergo a blow for their self-concept, determined by the special day and the specific set of conditions.

Everything boils down to this: at some stage, we must accept that the youngster and problems between the child are more significant than the game and issues involving success and defeat. As parents, we must be careful about becoming so involved in the sport that we forget the competition is a young, vulnerable kid.

Going beyond Competition Best Ping Pong Paddles In The World And How To Choose Them

Creating a healthy parent-child game environment does not require starting over at square one. It only requires changing our perspective. 1 means to do it is to examine the components inherent games as we understand them and then capitalize on the favorable aspects.

Hidden beneath even the most intensely competitive matches is the dynamic of collaboration. Competitive games are in fact based on cooperation. The group that is victorious is the group that works well together. On the other hand, the essential cohesiveness of the group goes unnoticed towards the players' heightened urge to defeat the opposition, to "win one for the Gipper."

Competitive games are based on cooperation in a deeper feeling as well. The "planet" generated during the playing of a game is a direct result of the rules agreed to by the gamers. It's an artificial world. Nothing is inherently significant, by way of example, in hitting a leather-covered ball using a wooden bat. Assessing the ball, running the bases, and sticking to the complex calls on strikes, balls, and fouls are important because the participants concur that for a particular period of time and in a certain placE, they will be.

In the heat of competition, we lose sight of both the triviality of the action as well as the mutuality of their beliefs. In Ohio State University in Columbus, where I both studied and taught, football is a king of religion. Every fall, the fervor culminates in the annual Michigan-Ohio State match, which is preceded by rallies and followed by parties and near-riots. To anyone not particularly interested in football, a Michigan fan and also an Ohio State fan appear like they have in common a big body of faith, including the certainty that the game is crucial. To someone invested in the outcome, but the match--even the lovers--may take in an adversarial quality.

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Another part underlying competitive games is that they work best when the sides are balanced. Lopsided victories tend to be dull--not just for the losers, but also for the winners along with the audiences too. Tight contest, on the other hand, is thrilling; the more tightly matched the gamers are, the more excitemet the game produces. Even after the victory, once the game itself is no longer interesting, the sensation of equilibrium lives on in the retelling.

So bear in mind that the fundamentals of teamwork, common principles, and equilibrium. Rely on these if things go awry, and use them as building blocks in inventing a nonhurtful and exciting approach to game playing.

Basic Strategies for Self-Esteem

and Learning

Avoid the luck factor with small ones. Many aggressive games are based on luck--you roll the dice, you move your token, or you decide on a card. The problem is that children, especially young ones, draw conclusions about themselves predicated on victory or defeat in these games. Additionally, as Lexier has discovered, these sorts of games provide little opportunity for learning anything other than the fundamentals of how to play a game--just how to take turns, sit, etc. Because aggressive games of fortune may introduce too much risk for too little return, it's far better to select games of skill.

The odds. Numerous skill-based games favor the more educated, better coordinated, and more experienced adult within the child. Such games will be best avoided or amended in some way. People that have complicated principles will need to be explained fully so that the child understands all instructions and regulations prior to conducting. Games involving reaction times, such as Slap Jack, are somewhat less desirable for young kids than games that alternate turns, allowing the players to take their time. Games that require external information often offer the adult the benefit and should be avoided unless the child is already knowledgeable about the subject. In question-and-answer games, make sure that the questions have a range of difficulty so that you can choose from among more difficult ones than your son or daughter.

Changing the rules is 1 way to even up the contest. You may begin with three or less checkers. Or you might decide to follow more stringent rules: one strike and also the parent is outside, or perhaps the child could be permitted an infinite number of strikes. Finding the right mixture of rule changes to balance the contest will require some experimentation. Be creative!

Alter the rules ... consensually. Changing the rules in the outset is comparatively simple, but altering them while the match is in advance can get tricky. Yet, such modifications may become necessary. Partway through a game, it may become evident that a previous rule change--or none at all--has placed one player in a critical disadvantage. In this event, you and your child will want to agree to a new rule that will even up the odds.

However, what if, in the middle of a game, your child decides to alter the rules to obtain an unfair advantage or to get out of a bind or to score more points? Or what if your son or daughter wants an alternate rule so badly he or she assumes it's already established and acts on it? If feelings are running high, it is hardly the time to roll out a lecture on why all players should agree to the principles.

A good solution would be to bring out the underlying element of cooperation at the start of the game. Rather than asking, "What are the rules of this game?" Attempt "What are we going to agree to do while enjoying with this game?" Let your child know that he or she has any control over the situation. Suggest that just as well-loved folk songs have many distinct versions, not one of which is wrong or right, so do well-loved games. Explain that the game is something agreed upon, and that one of those things you would love to agree upon is whether the rules could be changed in the center of the game. If you begin most games this manner, your child will quickly exude this feeling of cooperation Best Ping Pong Robot/Table Tennis Robot And How To Choose.

Be sensitive to the quitting variable. Sometimes, despite the best preparation, child and parent achieve an impasse, and one or another suggests quitting the match. Before insisting on breaking off it (or advocating it on to the finish), have a long look at the point of the match. If your child is just beginning to learn the principles, playing the game to the bitter end is probably not a high priority. However, if your child is having difficulty completing matters, some feeling of closure may be a fantastic idea.

Ihate to acknowledge it, but my answer to a quitting request often hinges on how rested and centered I am. My answers have ranged from "In case you don't complete this game, it'll be quite a while before I play it with you" into "Let's continue playing and see how things turn out" and from "OK. That's it. I've had it. I am not playing anymore" to "Why not stop this match and go check on the baby critters" When we are involved with the competitive aspect of the game, we are apt to see quitting requests as interruptions; but by focusing on the child's learning, we come to view them as essential to the playing of this game. Depending on our outlook, we could transform the sport into an problem of electricity or an opportunity for learning.

A timid child may need gentle encouragement to choose the probability of continuing the match, whereas a child who is overly emotionally involved may require a break. The matter of when to keep functioning at a selected action and when to turn away from it and take up something else yields an important lesson, one which may be researched in the game-playing arena.

Focus on technique. When the focus is on studying the principles and developing the necessary skills, kids are in competition with themselves. Self-improvement becomes obvious, and with it, a tremendous sense of success. One of the best ways to engage in matches with children would be to break the skills down into parts. This provides the child a chance to master beginning an intermediate skills independent of the stress of competition. Just learning the moves of each chess piece can inspire a wonderful sense of accomplishment!

The day will come, obviously, when the abilities are more or less in position and your child might want to play a match. Now, the contextual approach discussed by Shilcock comes into play, and either rule modification or further concentrate on technique may be appropriate.

Combine the things. To fully eliminate competition in the game, try turning it into an entirely cooperative action. One simple approach is that the "highest total score" method. When Christian and I play with Ping-Pong now, we attempt to learn how many occasions we could hit the ball. This encourages a real curiosity about how well we're doing. Although players engaged in this approach may still keep track of how much they contribute compared with just how much other players contribute, the exaggerated character of this concern is relieved by officially striving for a joint score.

Other games offer some latitude, allowing parents to engineer out this last remmant of rivalry. Double solitaire, as an example, converts into a very pleasant game once the purpose is to have everybody "win." In our familu, we discuss who'll benefit most by playing a specific card. The players help out each other, the object is ending, and no 1 participant feels statistically inferior or superior to any other.

Introduce cooperative games. Besides modifying competitive games, we can present our kids to cooperative games. A friend told me of a wonderful card game to play with very young children: The parent turns up the cards one at a time, along with the little one calls out "People!" Or "No folks!" Depending on whether or not a person has been depicted on the card. This games produces a rousing sense of excitement and small or no sense of failure.

Cooperative games are now commercially made and readily available. Our family especially enjoys the Animal Town Games (see For More Information). One of our favorites is Dam Builders, where all the participants are beavers attempting to develop both a dam and a lodge. However, the beavers are not the only things on the board; there are likewise a wolf and the Army Corps of Engineers' bulldozer, that have the capability to disrupt plans at any time. This game has educated us about beavers and about working together as a "beaver" household to accomplish our objectives.

Nowhere does the notion of "allowing the kid win"--dishonest since it may or may not be--input within these approaches. In fact, when we start with the understanding that the parent-child game differs from adult-adult and child-child games, problems surrounding winning and losing become immaterial. The game itself is subject to evaporation at a moment's notice, leaving only the gamers.

It is crucial to realize what's at stake when you play a game with your child. Game playing does not simply affect your relationship with your son or daughter. For as long as the game last, it is your relationship with your son or daughter. And after the match finishes, it stays a part of your relationship. Time is too valuable to be squandered playing against our children when, with some attention, we can learn how to play with them.
 
Solution
For some unfathomable reason, the BIOS defaults (which are what you get when you clear the CMOS) for that board is set to RAID (see p. 44).

If someone previously set it up for a single hard disk with Win 7, then chances are Windows was installed when it was set for AHCI (see p. 63). Change it to that and see if Windows boots up.

RAID and AHCI drivers are different, even if they are included in the same package.
For some unfathomable reason, the BIOS defaults (which are what you get when you clear the CMOS) for that board is set to RAID (see p. 44).

If someone previously set it up for a single hard disk with Win 7, then chances are Windows was installed when it was set for AHCI (see p. 63). Change it to that and see if Windows boots up.

RAID and AHCI drivers are different, even if they are included in the same package.
 
Solution