Unusual Frame Drop in all Games/Applications

May 7, 2018
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I've been struggling recently with a system that shouldn't really be struggling. Out of the blue I'm getting dropped frames in everything - I actually first noticed in GR Wildlands, and just thought my system was overtaxed, then it popped up in beam.ng, then in freaking Chrome watching Youtube/Netflix. Every game does it now. Chrome does it. Word does it. Windows Explorer does it. Everything is dropping frames and giving this sort of rubber band effect, like my monitor somehow has a high ping to my computer.

I initially thought overheating/CPU downclock, but temps and everything look normal, CPU maintains around 40C even after a few hours of Wildlands or Rocket League. I slammed every fan on my fan controller to max and it hasn't had an effect. I looked at RAM usage, nothing weird there either. Next was malware. Avira, Malwarebytes and Hitman Pro all came back negative. I'm kind of at a loss, and I'm at the point where I'm debating just burning it all down and building another system from scratch. It's gotten to the point where Chrome takes 45-60 seconds to load where it used to do it in 3-5 max. Word takes a full minute sometimes.

It gets better for a while if I reboot, but eventually it starts to creep back in. It doesn't seem like there's much of a pattern to it, but it is way more prevalent in fullscreen games, and NON-fullscreen video. Fullscreen video seems okay for the most part, but in-window YouTube and Hulu are a jittery mess. I know it's not a connection thing, I've got gigabit connected via ethernet, and fullscreen YouTube and Netflix rarely miss a beat. YouTube also seems to be buffering way more than usual, but I don't see how that's related. Rocket League looks like a slideshow at times. Wreckfest and GTAV seem mostly unaffected, Wildlands has little blips here and there. Even some of the Unity-based games and techdemos I have sometimes hiccup now. Windows has even started disabling the "Aero" theme on the windows/taskbar, but without the error message or giving me a reason (an old system did this when it ran out of RAM, but that was also on Vista, so...). I'm at my wit's end. Can anyone shed light on this?

Specs:
AMD FX-8350 - 8 Core - 4.0 Ghz
Gigabyte 970A-UDP3
GTX 960 - Zotac
16GB RAM
256 GB SSD - contains Windows, Chrome, Office, and a few other essentials
2TB HDD - contains all other software, all other documents/music/data, Steam library

EDIT: I forgot to mention, about the time this all started I started to get D3D device creation failure error messages when starting fullscreen games. Reboot seems to fix the issue temporarily. All drivers are also freshly updated.
 
Solution
***SOLUTION*** (since I can't designate my own post)

Found the end result for anyone struggling with a similar problem. The issue was the WinSAT process running in the background, using about 500k on the processor. Not a lot, but apparently enough when combined with a pretty full SSD to cause momentary frame drops. One example of this running seems to cause my fullscreen rendering issue as well the next time I try to use a fullscreen application, for reasons I have not figured out. Disabling WinSAT was the quick and dirty fix, and in the end my long term fix will probably be to simply build a new system as this one is starting to get obsolete for my needs anyway (probably not a good fix for most, but there you are.).

Th_Redman

Distinguished
Jan 5, 2011
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Just curious as to how many background processes are running in Task Manager? Are you using Windows 10 as the most processes that run in the background even when my Steam games are enabled are around 113, and that's with MSI afterburner and HWinFo64(monitoring utility program) also running during gameplay.
 
May 7, 2018
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Forgot to mention this on Win7 64 bit. Typical number is right around 100, rarely more than 110 bg processes.
 
May 7, 2018
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Only about 35 are listed in Task Manager, but the total number is still just shy of 100 typically. Killing stuff like Chrome and GOG Galaxy helps with the process number somewhat but not with any kind of noticeable performance increase.
 
May 7, 2018
4
0
20
***SOLUTION*** (since I can't designate my own post)

Found the end result for anyone struggling with a similar problem. The issue was the WinSAT process running in the background, using about 500k on the processor. Not a lot, but apparently enough when combined with a pretty full SSD to cause momentary frame drops. One example of this running seems to cause my fullscreen rendering issue as well the next time I try to use a fullscreen application, for reasons I have not figured out. Disabling WinSAT was the quick and dirty fix, and in the end my long term fix will probably be to simply build a new system as this one is starting to get obsolete for my needs anyway (probably not a good fix for most, but there you are.).
 
Solution