Ryzen 5 2600/x or i5 8600k for watching streams while gaming

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The title says it all!. All the parts list are all at a budget of $1000. I would like to play games at max settings or depending on the game and watch a 1080p stream or a youtube video at the same time with out stutters in either. I have a 144hz monitor that i would like to take advantage of. All the cpus in my parts list are paired with a gtx 1070 ti and 16gb of ram.
 
Solution
For strictly gaming, the 8600K would have the slight edge.

BUT, some titles are utilizing >4 cores currently..... so the 2600/2600X would give you ample resources for multi-tasking, at the slight tradeoff in outright gaming performance.

Personally I'd opt for the 2600 and overclock it.

Barty1884

Retired Moderator
For strictly gaming, the 8600K would have the slight edge.

BUT, some titles are utilizing >4 cores currently..... so the 2600/2600X would give you ample resources for multi-tasking, at the slight tradeoff in outright gaming performance.

Personally I'd opt for the 2600 and overclock it.
 
Solution

Barty1884

Retired Moderator
It should, but it'll depend on it's date of Mfg. If it's older stock, it may not - but Cryorig will ship you the bracket for free.
In the meantime, you could use the stock cooler.

As for whether an H7 is sufficient, it'll depend on the voltages required (and your MB will play a part here too).

If I were you, I'd use the stock cooler initially & get a baseline for temps/performance, then OC from there. If/when you find you're hitting a thermal wall, then seek out an appropriate cooler - you'll have a better idea of the kind of voltages you're looking at by then.

Or, you could just get the 2600X, but OCing headroom will be fairly minimal on that.
 

Barty1884

Retired Moderator
You'll find diminishing returns >3000MHz anyway, but certainly won't hurt to try.

The gains of overclocking will vary task to task. In strictly gaming, you likely won't see too many gains - even stock, the Ryzen 5's are no slouch.
Provided you pair it with sufficient fast memory (3000MHz range), then you'll have a very pleasant experience.

FWIW, the BQ lineup of PSUs isn't the greatest.

At that kind of money, I'd be much more inclined to look to Corsair's CX650

PCPartPicker part list / Price breakdown by merchant

Power Supply: Corsair - CX (2017) 650W 80+ Bronze Certified ATX Power Supply ($44.99 @ Newegg)
Total: $44.99
Prices include shipping, taxes, and discounts when available
Generated by PCPartPicker 2018-08-10 18:36 EDT-0400
 

Barty1884

Retired Moderator
Just because you haven't had a problem yet, doesn't inherently make it a "good" PSU though.
BUT, it's not horrible, so you're not looking at catastrophic failure if it's not up to the task, you'd just experience instability. If you already have it, by all means use it - if you don't, I'd suggest the CX650 over it.


As for memory, depends on timings etc. There's also no guarantees that any kit sold as 2666MHz will make it to 2933MHz - that's why they're binned/sold the way they are. Some kits will go higher pretty easily, others will require you to loosen timings - which can have more of a negative impact on performance than the fast speed offers gains. Opt for a 3000MHz kit that appears on the QVL for your chosen motherboard.
 


Any game using more then 4 cores will be using all available cores...there is no benefit with the ryzen, it will also be running at it's limit and still be slower in gaming.
Not to mention that streaming is done through hardware acceleration for years now and doesn't depend on the CPU anymore, what high quality streams do on the other hand is to kill your bandwith which causes your online games to have problems communicating with the servers.
Assassin's Creed Origins Benchmark, Is The Core i5 Dead? Maybe Not!
13VnOYp.jpg
 

Barty1884

Retired Moderator


Sorry, what? :lol: Not sure what we're talking about here. Hypothetically, if a game uses 5 cores and you have an 8/12/16 core CPU (for example) how does that = "all available cores"? For the game, it needs 5, it uses 5, sure.... but I wasn't talking for *just* a game.



I didn't say strictly streaming, I said multi-tasking.


Regardless, that benchmark is of one title and, unless I'm missing it (I read the article, didn't watch the video as I've no audio at the moment), doesn't actually list the full bench specs? An older Ryzen chip, a 9 month old article/video, and I don't know if it was paired with appropriate speed memory or not.... or whether BIOS' revisions/optimizations had happened at that point.


Games (for the most part) will benefit from the better IPC on an Intel chip, but the gap is a lot closer than it was 9 months ago.

 

Games are partially multithreaded and partially single threaded,all games are belong to consoles,consoles have 2x4c CPUs one of them runs the OS so they use the 1x4c for the heavy lifting so most games use 4 demanding threads,those that use more are not confined by what the consoles have and multithreaded is called multithreaded because it can be split up into as many threads as you want.

It doesn't matter how old the video is I didn't show it for the difference in FPS I showed it because it shows that games use a lot more then 4 cores,anyone that wants to can look at benchmrks with the 2 series zen CPUs,the thing is they have to keep in mind that games will use a lot of cores if they can and have to and not just 4.
 

Barty1884

Retired Moderator
Not all games with use >4 cores. In fact, a relatively small portion of titles do. That'll change in future, of course.

What do consoles have to do with anything?

Multithreaded applications can use multiple. Threads. That's all that denotes. Even some highly multithreaded applications have upper limits, it's not a matter of "as many threads as you want".

You give (almost) any game today 8cores or an equivalent 32 cores, you're not going to see improvements due to the higher core count. Needless to say direct comparisons aren't really available, higher core counts usually tradeoff clock speed

 

All games are being designed for consoles,not for consoles first but for consoles period,the topology of CPU cores in consoles is such that it makes sense for games to use 4 threads for the multithreaded part (rendering) and the rest of the cores for background and single threaded stuff.
You can spread the multithreaded part of the game out as much as you want (although you do stop having gains at some point) but the single threaded stuff you can't ,since you already know that you do trade in speed you should also realise that more cores do not spell more FPS because the single threaded stuff is still being run at the same speed.