Is it worth getting rtx gpus?

spdragoo

Splendid
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Which games specifically? Since nVidia hasn't even released the cards yet (& I highly doubt their latest drivers include any kind of ray-tracing support yet), I highly doubt that there are any games currently out there that are currently set up to take advantage of that...
 


I'm talking about the future too not right now. Nvidia is pushing Ray Tracing pretty hard, not to mention there are now 11 MORE games (not just the 11 games that use ray tracing) right now that use the new Anti Aliasing that takes advantage of the RT cores.
 
It's not worth it because cheaper cards can do what you want, ray tracing doesn't look that much better, and even the $1200 2080 ti can only play games with ray tracing at 1080p 30 fps so far. I would have rather had more powerful normal graphics cards honestly.
 
I'm skeptical for a lot of reasons. One, PC gaming is littered with new tech game developments that never go anywhere. Remember physics cards? Remember things like Hairworks?

Another reason is that even when the tech does take hold, it can take YEARS for it to happen. Directx 12, or any previous DX version, is an example. How long has DX 12 been around? How many games make use of it? Can you still game with DX 11 components? Of course. So by the time DX 12 means something, years of these early adopter cards will be out of date.

So I think there will be some games that have some aspect of ray tracing patched into them, but the games will run fine on non ray tracing hardware because they weren't actually designed to use ray tracing from the ground up. It's going to take time for game developers to figure out how this tech works, then it's going to take more time for them to experiment with it in games. Then it's going to take time for them to optimize their games for maximum performance. At that point, this first batch of RTX cards will be too slow and everyone will be buying those future card to play those games.
 
Aug 15, 2018
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Raytracing in the form of how Nvidia will do it will be the same niche thing as HairWorks and PhysX. It will just be a toggle off/on.

Sure it looks cool, but in actual gameplay it's highly disruptive as it will massively drop framerate, just like PhysX and HairWorks does.
 
Aug 15, 2018
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Ray tracing has always been a thing already though, it just used 2D samples rather than real-time 3D samples and thus has much more detail. But if you look at the BF5 comparisons, you can see raytracing is already used even with the raytracing option off. There's just a lot of stuff left out of the picture since it's not real-time sampling.
 


what i mean is using ray tracing developer no longer need to use "trick" to apply certain effect in games. take AO for example. HBAO is very light on performance but it does not always being applied correctly from light source. there are cases when the shadows being cast on the wrong direction. modern game engine have many "fake effect" that try to mimic how it works in real world. all these things makes things much more complicated to optimized and fixed. using straight forward method like RT should "clean-up" the engine. of course it will not going to happen immediately but 5 to 10 years from now we no longer need "baked effect" being integrated into game engine. this is what actually being pushed by nvidia. of course gamers only care how pretty their game going to look regardless the effect being used in games being faked or not. so nvidia also need to stress how "pretty" are things with RT.