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AMD Mantle Not Meant for Xbox One and PlayStation 4Oct 16, 2013 - in News
AMD clarifies that Mantle is not meant for hardware-level console development.
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AMD Bridges Gap Between PC, Next-Gen ConsolesJun 10, 2013 - in News
AMD is blurring the lines between PC and consoles.
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AMD VP: No DirectX 12 API in the Near Future; Battlefield 4 Could be in Never Settle BundleApr 9, 2013 - in News
Ross Taylor believes that "advancements in PC graphics technology could be on the verge of a slump."
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LIVE BLOG: AFDS 2012 Keynote 2 - Gaikai, SRS, MicrosoftJun 13, 2012 - in News
We're live here in Bellevue, WA bringing you live updates of the latest from AMD and its partners.
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AMD: Xbox 720 to Have Avatar-level GraphicsJul 19, 2011 - in News
We've been hearing snippets of information about the Xbox 720 over the last few weeks and now AMD has put its two cents in.
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AMD: Fusion Makes Sense For Next-Gen ConsolesMar 28, 2011 - in News
AMD's Neal Robison said Fusion makes sense for the next-generation consoles.
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AMD: DirectX Comments Taken Out of ContextMar 25, 2011 - in News
AMD is performing damage control, announcing its full support for DirectX after last week's interview with Richard Huddy.
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AMD: DirectX Holding Back Game PerformanceMar 18, 2011 - in News
AMD claims that game developers actually want the API to go away.
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Microsoft's CPU/GPU Combo Chip is Called 'Vejle'Aug 25, 2010 - in News
Microsoft and IBM beat Intel and AMD in designing a CPU and GPU combo chip.
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20 Companies And Products We Remember FondlyJun 11, 2010 - in Picture Story
Take a trip down memory lane with us as we recall some of the hardware products and software applications that got us hot and bothered about technology when we were younger. From MS-DOS to 3dfx, our list of favorites is fairly diverse.
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Office 2010 to Make Itself Faster With Your GPUMay 19, 2010 - in News
Now you can justify getting Crossfire for work.
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Gaming In 64-Bit: Tom's Tests, Microsoft Weighs InMar 18, 2009 - in Reviews
Whatever happened to the promise of immersive 64-bit gaming? Chris Angelini explores the technology's background, interviews Microsoft's Chuck Walbourn, and benchmarks several games in an effort to gauge the industry's progress.