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John Carmack: Next-Gen Consoles Will Still Target 30fpsDec 25, 2012 - in News
id Software's John Carmack still thinks next-generation console gaming will be limited to 30fps.
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id Software Releases RAGE Patch, Carmack CursesOct 10, 2011 - in News
id Software released a patch for Rage Saturday night, right after John Carmack called the driver issues a real cluster !@#$.
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Bethesda Blaming RAGE PC Issues on DriversOct 5, 2011 - in News
Bethesda is blaming RAGE's technical issues on drivers, but as seen in a forum post, it may be that many PCs just aren't built to handle id Tech 5's texture streaming.
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RAGE Suffering on PC; AMD Releases Optimized DriverOct 4, 2011 - in News
PC gamers are reporting technical issues with RAGE including intense screen-tearing, poor texture loading and more... not a good first impression with a new IP and engine.
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Carmack: Direct3D Now Better Than OpenGLMar 11, 2011 - in News
John Carmack admits that DirectX has become the better API, but he's still sticking with OpenGL.
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Rage, Doom 4 May Not Support Stereoscopic 3DAug 25, 2010 - in News
Todd Hollenshead may be taking the "wait and see" approach in regards to adopting 3D technology.
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Next-Gen 3D Rendering Technology: Voxel Ray CastingOct 21, 2009 - in Reviews
A little while back, we discussed some of the benefits and disadvantages of ray tracing. Today, we're going to be talking about another potential successor to triangle rasterization: voxel ray casting, the subject of much research by id's John Carmack.