If you are looking for which wonders are going to be most beneficial to you when playing towards a domination victory, then look no further! Here is a list of all the wonders that will help here, and what they will provide, as well as any specific requirements to build it.
Wonder: Alhambra
Requires: Castles
+2 Amenities
+1 Great General point per turn
+1 Military policy slot
Provides the same defensive bonuses as the Fort improvement
Must be built on Hills adjacent to an Encampment district
Wonder: Great Lighthouse
Requires: Celestial Navigation
+3 Gold
+1 Great Admiral point per turn
* +1 Movement for all naval units.
Must be built on the coast and adjacent to a harbor district with a lighthouse
Wonder: Terracotta Army
Requires: Construction
+2 Great General points per turn
All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders
Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.
Wonder: Venetian Arsenal
Requires: Mass Production
+2 Great Engineer Points per turn
Receive a second naval unit each time you train a naval unit.[2]
Must be built on the coast[3] and adjacent to an Industrial zone district.
Remember, these wonders are just ones that will directly help your domination game, they aren't by any means required, and definitely shouldn't be the only ones you should be building!
Wonder: Alhambra

Requires: Castles
+2 Amenities
+1 Great General point per turn
+1 Military policy slot
Provides the same defensive bonuses as the Fort improvement
Must be built on Hills adjacent to an Encampment district
Wonder: Great Lighthouse

Requires: Celestial Navigation
+3 Gold
+1 Great Admiral point per turn
* +1 Movement for all naval units.
Must be built on the coast and adjacent to a harbor district with a lighthouse
Wonder: Terracotta Army

Requires: Construction
+2 Great General points per turn
All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders
Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.
Wonder: Venetian Arsenal

Requires: Mass Production
+2 Great Engineer Points per turn
Receive a second naval unit each time you train a naval unit.[2]
Must be built on the coast[3] and adjacent to an Industrial zone district.
Remember, these wonders are just ones that will directly help your domination game, they aren't by any means required, and definitely shouldn't be the only ones you should be building!