Archived from groups: alt.games.diablo (More info?)
I've pretty much scrapped the idea of ever using the full set on a new
Assassin. If I get motivated enough I might level up my PS girl so she can
use the whole thing, but I doubt it.
Instead........I've been thinking. And as always, that brought up a few
things that I'm a bit confused about If I'm going to use 2 claws, only the IAS on the first equipped claw
matters, right?
But if I have Crushing Blow on the second claw, that still counts?
If I do decide to go ahead and use the entire set, I was thinking maybe
using Nat's for the ITD, and a Strength claw for some Crushing Blow. Would
it really matter which claw was equipped first, if speed isn't an issue?
I figure if I can get ahold of a 3 socket Nat's armor I can stick in
Ort/RalThul in it for some resistances and free up some other gear if
needed.
Anyway, I was thinking of a pretty generic, skills everywhere build.
1 point BF
10 Tiger Strike
10 Dragon Claw
1 point Dragon Flight
1 point Mind Blast
10 Claw Mastery
1 point Death Sentry
20 Venom
Rest into Shadow Master
Comments? Criticisms?
short - or I could not max Venom, and max TS and DC instead.............
Archived from groups: alt.games.diablo (More info?)
On Sat, 26 Mar 2005 09:46:22 -0500, short wrote:
> I've pretty much scrapped the idea of ever using the full set on a new
> Assassin. If I get motivated enough I might level up my PS girl so she can
> use the whole thing, but I doubt it.
>
> Instead........I've been thinking. And as always, that brought up a few
> things that I'm a bit confused about > If I'm going to use 2 claws, only the IAS on the first equipped claw
> matters, right?
> But if I have Crushing Blow on the second claw, that still counts?
>
> If I do decide to go ahead and use the entire set, I was thinking maybe
> using Nat's for the ITD, and a Strength claw for some Crushing Blow. Would
> it really matter which claw was equipped first, if speed isn't an issue?
Crushing Blow and other mods (like leech) that trigger from a hit
only count gear in the weapon slot you are currently hitting
with. AFAIK this is the same for Frenzy Barb.
> I figure if I can get ahold of a 3 socket Nat's armor I can stick in
> Ort/RalThul in it for some resistances and free up some other gear if
> needed.
>
> Anyway, I was thinking of a pretty generic, skills everywhere build.
> 1 point BF
> 10 Tiger Strike
> 10 Dragon Claw
> 1 point Dragon Flight
> 1 point Mind Blast
> 10 Claw Mastery
> 1 point Death Sentry
> 20 Venom
> Rest into Shadow Master
>
>
> Comments?
You would do better with Max Claw Mastery and 1 pt. in Dragon
Claw since the claw mastery helps both Dragon Claw and the charge
ups.
>Criticisms?
It's a weaker pure melee build that doesn't have a good solution
for PIs (take a long time to kill them just with venom and
Dragon Claw). This guide is relevant:
Archived from groups: alt.games.diablo (More info?)
"Last2Know" <grokkalot@yahoo.com> wrote in message
newsan.2005.03.26.19.32.10.214505@yahoo.com...
> On Sat, 26 Mar 2005 09:46:22 -0500, short wrote:
>
> > I've pretty much scrapped the idea of ever using the full set on a new
> > Assassin. If I get motivated enough I might level up my PS girl so she
can
> > use the whole thing, but I doubt it.
> >
> > Instead........I've been thinking. And as always, that brought up a few
> > things that I'm a bit confused about > > If I'm going to use 2 claws, only the IAS on the first equipped claw
> > matters, right?
> > But if I have Crushing Blow on the second claw, that still counts?
> >
> > If I do decide to go ahead and use the entire set, I was thinking maybe
> > using Nat's for the ITD, and a Strength claw for some Crushing Blow.
Would
> > it really matter which claw was equipped first, if speed isn't an issue?
>
> Crushing Blow and other mods (like leech) that trigger from a hit
> only count gear in the weapon slot you are currently hitting
> with. AFAIK this is the same for Frenzy Barb.
>
Right. I kinda figured that but wanted to make sure.
> > I figure if I can get ahold of a 3 socket Nat's armor I can stick in
> > Ort/RalThul in it for some resistances and free up some other gear if
> > needed.
> >
> > Anyway, I was thinking of a pretty generic, skills everywhere build.
> > 1 point BF
> > 10 Tiger Strike
> > 10 Dragon Claw
> > 1 point Dragon Flight
> > 1 point Mind Blast
> > 10 Claw Mastery
> > 1 point Death Sentry
> > 20 Venom
> > Rest into Shadow Master
> >
> >
> > Comments?
>
> You would do better with Max Claw Mastery and 1 pt. in Dragon
> Claw since the claw mastery helps both Dragon Claw and the charge
> ups.
>
Hrm, good point.
> >Criticisms?
>
> It's a weaker pure melee build that doesn't have a good solution
> for PIs (take a long time to kill them just with venom and
> Dragon Claw). This guide is relevant:
>
> http://s94360530.onlinehome.us/d2/assassin-faq40.htm >
>
Good read!
I also have some Gimmers I'd be using on switch for the PI's
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