Rob, you are right on. I played this on the Wii, and after about five hours of hoping and waiting and anticipating, I found that the game lacked anything 'new', anything worthy of hype, or anything worthy of the cash I spent on it.
I admit that the Wii graphics were disappointing for a game of this (supposed) caliber, but I also understand that the Wii is not a graphics-focused console. Nevertheless the game seemed too rigid, the force powers too predictable at some points, and totally unreliable at others, and the controls absolutely horrendous. Yes, you can wave around the remote, and figure out some of the combinations of moves, but the experience is an overall let down...sometimes with painful wrists as a result...feels like being punished for buying a game.
Voice acting, music, and sounds were great but they were great since the tie-fighter days, so I don't see anything to discuss.
The fact that there is no new Tie-Fighter (with mouse support instead of inaccurate and annoying joysticks), and that this game did not meet expectations is a sign that Lucas Arts needs to seriously rethink their business strategy.
Simple idea: reward your customers with value-added content, a refreshing story, and innovative game play.
By the way I can not believe you did not make a second take video on this because it would really help open the eyes of the execs at Lucas Arts, and in the end help us and them!
... my 2 cents.