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What game was more revolutionary for its time?

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Anonymous
a b 4 Gaming
October 8, 2008 9:45:18 AM

Ok, I am curious to get others opinions for which game would have been more revolutionary for its time in all gaming aspects. Farcry, Half-life 2, F.E.A.R., Crysis?
October 8, 2008 10:28:42 AM

Half Life 2

It introduced a lot of new techniques in level design and had a great graphics engine with scaling/cross compatibility, it was also amongst the first generations of "cinematic-feel" games in terms of storytelling.

Gameplay was great of course, I wouldn't say it was incredibly revolutionary but the manipulator did make for some fun elements.
October 8, 2008 10:59:53 AM

Dues ex, started the whole FPS/RPG genre with a massive success and game play mechanics that hadn't been seen before, the maps gave you multiple choices to complete your objectives.

Tomb Raider, Basically invented and set the standard for all third person action games, with complex puzzles and intense action sequences.

Bit newer, Portal redefining the way that a player could move through a map.

COD2(mabye COD not sure) Introduced the idea of multiplayer battles involving teamwork with cars/trucks/tanks.

FEAR, introduced adaptive intelligent AI making each run through unique and interesting as enemies attempt to flank or climb through windows.

i would only say HL2 because of the gravity gun and use of advanced physics to change the way the game plays, the "cinematic feel" is another one for Dues Ex.

Command and Conquer Red Alert, although not the first RTS it was the first RTS to feature land, sea and Air combat and sets the standard for many RTS games today.
Related resources
October 8, 2008 11:02:30 AM

quick edit is broken ><

i was gonna say, im pretty sure that Red alert was the first with air and sea but i can think of a few games around that time that did involve the same, so i might be wrong, you have the warhammer games and CIV around that time aswell.
October 8, 2008 1:31:59 PM

Deus Ex was very revolutionary, still is a brilliant game.

Total Annhilation is one of the most revolutionary strategy games ever made, the scale alone is just huge.
October 8, 2008 2:52:55 PM

Total Annihilation and Supreme Commander are the only ones where the air units work well(set a path and forget)...air units in red alert and other C&C games are just rubbish..what with all the having to keep refueling rearming manualy.
October 8, 2008 3:14:34 PM

IMO Half Life was more revolutionary than HL2 (or FEAR, Far Cry). Remember the Special Forces guys flushing you out with grenades, flanking you and diving for cover? That was insane atthe time.

I've only played the Crysis demo; I wouldn't call it revolutionary.
October 8, 2008 3:48:14 PM

Half-Life was definitely more revolutionary than anything listed here. The level design, AI, and story development were far better than anything else before it.

Quake was pretty revolutionary too, it introduced the modern FPS, at least in my eyes.

Really disagree about COD being revolutionary. It has great gameplay, but there mods for Quake II that had better teamwork mechanics. RTCW was kind of the result of those which had much better teamwork mechanics than COD, at around the same time, maybe earlier, and RTCW:ET took that a step farther. Unreal series also was better for teamplay, and it had vehicles in it too.
October 8, 2008 6:53:41 PM

a game called "daikatana" reverse-lutionized games.. i just want to mention it.
October 8, 2008 7:10:05 PM

well none of the above

games that really changed stuff in my world are Doom (which led to Quake and other cool 3D FPS games) and then EverQuest which I played for 8 years, absolutely loved it until they took some wrong turns, but they had great innovation and playing so much with other people was awesome. no other MMORPG will EVER be like EverQuest, the graphics sucked but it was not about looks, it was about being part of the massive history, the tons of of quests and I could go on and on for hours about it.

Another cool game but very hack n slash were Diablo/Diablo 2 and I must say I look forward for Diablo 3 which uses real 3D graphics (just installed D2 and the graphics sucks but it is stil fun to smack some stuff around).
a b 4 Gaming
October 8, 2008 10:09:55 PM

Galactic Civilization... first strategy game that ever beat me at "normal" difficulty.

Unlike previous strategy games where the AI would "cheat", GalCiv's AI actually adapts to the player's moves. By "cheat" I mean the AI doesn't automatically give itself more and more bonuses (like production, economic) to make the game more difficult. Instead the AI takes advantage of the sames rules that applies to you, the player.
October 8, 2008 10:55:12 PM

+1 for DOOM. Oh and don't forget space invaders and asteriods (don't laugh). Those games played a major role in capturing and audience for electronic games.
October 9, 2008 6:13:32 AM

Another vote for Deus Ex. Changed my way of thinking about LIFE!

FEAR was fun, and very, very well done in my eyes, but not revolutionary. Only thing it took to a whole new level was level design/atmosphere. May have also been the first to use music and sound on player cue.

I'm not sure which one came out first, but HL and Deus Ex are the first games I ever saw where the story WAS the game (Shooting is fun, but anti-terrorist terrorists, way too bloody cool.).

I don't think HL2 was really revolutionary.

Crysis definitely isn't revolutionary...I don't know where you got that idea. Far Cry....had a big, open world (for the first half), but Deus Ex had some big levels, and multiple, specific ways you could accomplish your goals. The only thing the openness in Far Cry did was let you choose which direction to attack from (more or less).

So yeah, a definite vote for Deus Ex. Crazy story, multiple path level design, able to sneak, be silent, or go guns blazing. RPG elements with the experience & levelling up (Improving your pistol skill, hacking, etc.). I'm not sure if it's the first on many of these things, but being popular is a big thing when you're trying to change things or make an impact. (Unpopular games with a cool X system don't change much).
October 9, 2008 9:09:03 AM

Half Life 2 is a fantastic game and sets the gold standard for every other FPS to follow but its more evolution then revolution.

As far as FPS games go, Doom is probably the most revolutionary game that has come out after that Half Life came along and introduced advanced A.I and a compelling storyline. I wouldn’t call Crysis a revolution unless you consider its epic hardware requirements and poor coding a revolution.

Thief for me is another game that’s important, it introduced a lot stealth techniques used in games today (Oblivion, Splinter Cell) and I’m pretty sure has been a source of inspiration for many others as well. Role on Thief 4!

The Sims (not a favourite with hardcore PC gamers) is another title that has shaped the gaming landscape, I believe the original has sold in excess of 100 million copies and is responsible for creation of the casual gamer.
October 9, 2008 10:22:53 AM

Oh and System Shock 2.
October 9, 2008 10:28:12 AM

JeanLuc said:
As far as FPS games go, Doom is probably the most revolutionary game that has come out after that Half Life came along and introduced advanced A.I and a compelling storyline.


That's confusing.
October 9, 2008 10:56:34 AM

Doom was revolutionary for the multiplayer, i believe it was the first FPS multiplayer game (if not it was certainly the one that made it popular)
October 9, 2008 12:44:04 PM

Flakes said:
Doom was revolutionary for the multiplayer, i believe it was the first FPS multiplayer game (if not it was certainly the one that made it popular)


I think you mean Quake. (the other game by id)

That was an awesome game.

I want to play some Hexen!
October 9, 2008 1:16:17 PM

no doom was a 1992 game quake was a 1996 game, DOOM was the first FPS to introduce Multiplayer.
October 9, 2008 1:21:10 PM

Flakes said:
Doom was revolutionary for the multiplayer, i believe it was the first FPS multiplayer game (if not it was certainly the one that made it popular)

Wolfenstein 3D was the first FPS (also made by id) and was only single player. It wasn't until Doom that the genre started getting really popular.
October 9, 2008 1:23:46 PM

godamn this broken piece of rubbish toms calls a forum. if i edit it tells me i dont have permission, if i press quick edit, i get a button with cancel wrote on it!!!!

now to correct my mistake lol, DOOM was released in 1993 and Quake 1996.

the first 3d FPS was Wolfenstien 3d in 1992 and was and still is one of my favourite games of all time, and undoubtedly the most revolution game ever created in the history of gaming.
October 9, 2008 4:41:46 PM

RTS: Dune 2, Total Anihilation
TBS: X-Com 1 & 2, Civilization 1, Masters of Orion 2
FPS: Wolfenstein,Doom, Half Life 1
RPG: Twilight 2000, Syndicate

October 9, 2008 4:45:11 PM

Oops, just read the actual question. Out of those listed, I'd defnitly say Half Life 2. Although I'd say that HL 1 was more revolutionary than HL2.
October 9, 2008 5:39:14 PM

Flakes said:
godamn this broken piece of rubbish toms calls a forum. if i edit it tells me i dont have permission, if i press quick edit, i get a button with cancel wrote on it!!!!

now to correct my mistake lol, DOOM was released in 1993 and Quake 1996.

the first 3d FPS was Wolfenstien 3d in 1992 and was and still is one of my favourite games of all time, and undoubtedly the most revolution game ever created in the history of gaming.
Wolfenstein 3D is definitly a classic, but I prefer playing the original Doom/Doom2/Final Doom etc and I still play them weekly.
October 9, 2008 9:19:53 PM

Flakes said:
Dues ex, started the whole FPS/RPG genre with a massive success and game play mechanics that hadn't been seen before, the maps gave you multiple choices to complete your objectives.

Tomb Raider, Basically invented and set the standard for all third person action games, with complex puzzles and intense action sequences.

Bit newer, Portal redefining the way that a player could move through a map.

COD2(mabye COD not sure) Introduced the idea of multiplayer battles involving teamwork with cars/trucks/tanks.

FEAR, introduced adaptive intelligent AI making each run through unique and interesting as enemies attempt to flank or climb through windows.

i would only say HL2 because of the gravity gun and use of advanced physics to change the way the game plays, the "cinematic feel" is another one for Dues Ex.

Command and Conquer Red Alert, although not the first RTS it was the first RTS to feature land, sea and Air combat and sets the standard for many RTS games today.


I agree mostly with what you say with the exception of COD2, I think that Battlefield 1942 set the bar with team work including vehicles
October 10, 2008 12:27:54 AM

For me, it was Duke Nukem 3D. Released on 1996, it was the first FPS specifically for adults, with dirty jokes and crude language. It was also very fun to play, with great weapons (remember the Shrink Ray?) and really good levels. In fact, I recently played it again thanks to DOSBox, and downloaded the HiRes pack.
Another game that can be considered revolutionary is Tom Clancy's Rainbow Six (1998). It created the genre Tactical Shooter, and inspired many other games. Here, a single shot can kill (be it the enemies, or yourself), and you had to plan every mission very carefully, or else everything may go wrong.
October 10, 2008 12:14:36 PM

rionaam said:
For me, it was Duke Nukem 3D. Released on 1996, it was the first FPS specifically for adults, with dirty jokes and crude language. It was also very fun to play, with great weapons (remember the Shrink Ray?) and really good levels. In fact, I recently played it again thanks to DOSBox, and downloaded the HiRes pack.
Another game that can be considered revolutionary is Tom Clancy's Rainbow Six (1998). It created the genre Tactical Shooter, and inspired many other games. Here, a single shot can kill (be it the enemies, or yourself), and you had to plan every mission very carefully, or else everything may go wrong.
What are you talking about? Wolfenstein 3D and Doom came out years before Duke Nukem 3D and both were rated what at the time was equivalent to "Mature". Duke Nukem 3D was still a great game, but 6 months later Quake came out and finally we had a FPS that wasn't using sprite enemies.
October 10, 2008 1:34:06 PM

If we're not talking just FPS' the original command and conquer has to be the most ground-breaking....

A completely new concept in gameplay, amazing storyline and production values that were completely unlike anything that has gone before it.
October 10, 2008 3:30:47 PM

Did you all forget about Rise of the Triad? Also a first person shooter that gave you a choice on which character to play as. Was release in 1995 by Apogee.
October 10, 2008 3:47:21 PM

well lets see, they were all 3D games (sort of)

Wolfenstein: Flat 3D, you could not go up and down, all wall elements had the same width and height.

Doom: One Layer 3D, you could go up and down but not above/below, widths and heights was adjustable but you could not build a multi story building and stand on each floor, some techniques could make it look like it had multiple floors.

Quake: True 3D, you could build a bridge and stand both above and below it, there was more lighting options but nothing like you see in newer games.

Half Life/Unreal etc.: True 3D, advanced lightings etc. etc. newer games after that just refined these things.

I must say when I think back, then Unreal was a REALLY good game, very advanced for it's time and so was Half Life. Unreal used light effects to hide monsters, so they were hidden by the glare/flare whatever you call it until you were really close
October 10, 2008 3:59:47 PM

will_chellam, go lookup Dune mate, precurser to C&C and i believe there were even precursers to this as well dating back to one of the early Jap consoles (the name escapes me...) Suffice to say C&C was not original, it was just marketed better.
October 10, 2008 4:11:46 PM

doom was my first game on my fathers computer! i remember it was a white floppy here!

the first time i saw halflife 1 i didn't believe my eyes, so i guess i can call it my favorite revolutionary game!

damn, i realy need to do something with my spelling
October 10, 2008 4:14:01 PM

wolfenstein 3d was my first game on my fathers computer! i remember it was a white floppy here!

the first time i saw halflife 1 i didn't believe my eyes, so i guess i can call it my favorite revolutionary game!

damn, i realy need to do something with my spelling
October 10, 2008 7:20:21 PM

Quake was the most influential and ground breaking game in the last 20 years. First FPS to have Multiplayer servers where multiple people could connect and play. This game caused bandwidth in college campuses to shoot through the roof. It introduced 3d Video cards main stream. It started online Clans/guilds, gaming channels in IRC, thousands of websites, Gaming News sites that STILL exist today because of quake.
A Ferrari was given to a winner of a tournament for this game!



Doom2 was not a multiplayer game in the sense you are thinking. You could just connect up via modem with your friend and play 1 on 1. This was great dont get me wrong but nothing like what quake did.
October 10, 2008 9:51:43 PM

Heyyou27 said:
What are you talking about? Wolfenstein 3D and Doom came out years before Duke Nukem 3D and both were rated what at the time was equivalent to "Mature". Duke Nukem 3D was still a great game, but 6 months later Quake came out and finally we had a FPS that wasn't using sprite enemies.

Don't get me wrong, I do know Wolf3D and Doom came years before DN3D was even planned, and although I never really liked the first, the later still gives me much fun when DOSBoxing it. I was just saying that I think DN3D didn't just show aliens shooting fireballs and blood splaying, but it also had a funny voice acting and great scenarios, and cool weapons too! I'm not talking about "Mature" as in killing nazi soldiers or big cacodemons, instead I'm referring to the sex references that the game has, apart from jokes dedicated to other games (like Doom or Quake ;)  ) and movies.

And about Quake, that's another game I like, and also a revolutionary one I forgot to mention (because, as you said, of the use of polygonal enemies).
October 10, 2008 10:13:44 PM

Influential FPS's, remember these are just my opinions.

- Wolfenstein 3D: First popular 3d texture mapping game opened up possibilities and people realised what could be done in PC games.
- DOOM First Proper FPS, Wolf3d was little more than Space Invaders with nazis.
- Duke Nukem: Multiple settings and realistic scenery like nothing before. Realisation that we don't need to be stuck in one theme (like hell or a castle) in a game. And the main character can actually be a person, not just a big gun.
- Quake: Unheard of 3d?, impossible 3d animated monsters? Lighting effects, 3D CARD support for Voodoo 1. Multiplayer? OMG this was the most influential FPS ever. An incredible engine for its time.
-Quake 2: Showed that ID can no longer make a single player campaign but more than made up for it with insane multiplayer capabilities and modding such as action quake.
Unreal: Best graphics ever for its time and amazing tracker music that changed with enemies etc. Showed that single player FPS is still possible and Id programmers werent untouchables. The water in unreal was, well, unreal. Uhhhh Manta Ray... I enjoyed this FPS above all. Ever.
Halflife: An aging Quake 2 engine modded to create "fluid" map design with headcrabs. Fun interaction and teamwork with in game ai characters. First Movie like FPS ever. Wouldnt say best game ever, but it was a lot of fun. For me unreal's scenes and the athmosphere created by the music was greater than Halflife's attempt at scientist props stanting around: "I cannot be bothered right now" ... Still, a classic.

These are only the FPSs.
Some of my top games of all time in no particular order are:

Populous 1,2,3 and 3D and PowerMonger (Amiga and PC)
The Settlers 1
Frontier
R3 and Rocketz (Amiga)
UFO: Enemy Unknow (1993 Amiga and PC)
Quake 1 & 2
Diablo 2
Battlefield 1942
Unreal
Counter Strike
Alpha Centauri
Starcraft
Supreme Commander
Neverwinter Nights and SWKOTOR
Company Of heroes and COH Allied Assault

There are many more deserving games i cant remember right now.
May 31, 2011 5:38:03 AM

Flakes said:

COD2(mabye COD not sure) Introduced the idea of multiplayer battles involving teamwork with cars/trucks/tanks.

If you do a little research you'll find out that Battlefield 1942 actually introduced "multiplayer battles involving teamwork with cars/trucks/tanks" as well as fighters and boats, and not CoD at all.

This might sound like a cliche BF vs CoD debate but this is actually true and fact.

And I just realized I necrod a thread from years ago, I stumbled upon it on google while making a search on this subject. Sorry. :( 
a b 4 Gaming
May 31, 2011 12:38:18 PM

Flakes said:

COD2(mabye COD not sure) Introduced the idea of multiplayer battles involving teamwork with cars/trucks/tanks.


Battlefield 1942 came out 3 years before COD2 and it had multiplayer battles using lots of vehicles. Players have the ability to fly various World War II fighter aircraft and bombers, navigate capital ships, submarines and aircraft carriers, man coastal artillery defenses, drive tanks, APCs and jeeps, and take control of anti-aircraft guns and mounted machine guns.


That said, I think the original half-life brought a lot to the table.
a b 4 Gaming
May 31, 2011 3:27:12 PM

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