Is this good for gaming?

I am thinking of upgrading my pc with the following gadgets in March 2009 or April 2009:

Processor:Intel Core 2 Duo E6850 45nm 3ghz
Motherboard:Intel DG33FB
Ram:2GB 800Bus
Graphics card:XFX Geforce 9800GT 512MB XT Edition or XFX Geforce 8800GT 512MB Standard Edition

Is this good enough for playing games like Crysis,Call Of Duty 4,Gears Of War,Devil May Cry 4,Alone In The Dark etc games with high settings or very high settings at 1280X1024 resolution?
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  1. You will probably be fine with a 9800 at that resolution. Possibly not powerfull enough for max quality settings as crysis is a pig for resources. (I get occasional stutter on my 4870 with everything turned up high but thats running at 1680x1050) The rest of the rig is fine too. I would suggest 4gb ram (especially as using vista, and its cheap to buy 4gb now anyways :) )and something like a 4870 if you intend to play on higher resolutions
  2. Should do the trick very well.
  3. It will struggle with Crysis if max out everything in Crysis.

    By the time you want to upgrade, nVidia and ATI may be on the verge of announing newer video cards. The GTX 260 will probably come down in price too so it may be more affordable.

    Hopefully at that time the Q6850 will still be available.
  4. Which processor is better for gaming Core 2 Duo or Quad Core?
  5. for the majority of games now - dual, for some games now and (theoretically) most games later, quad
  6. +1 on the 4m RAM, could not live with less personally.
    Q6600 OC'd to 3gz > Duals?
  7. What does RAM have to do with resolutions...
  8. The RAM will help the whole game run smoother at any resolution by decreasing the number of HDD reads required.
  9. Also, any data stored in VRAM on graphics card is duplicated in RAM I beleive (corrrect me if I'm wrong...)
  10. I don't think that is correct on RAM and VRAM duplications, but I'm open to persuasion :D

    Crysis takes a lot of RAM though - 3gb seems to be a minimum to reduce hard drive access which shows up as stutting as objects are loaded - thereby affecting the frame rate while the gfx card waits for data to throw around the screen.
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