Heya,
I watched the videos, read previews and saw initial screenshots. By large, they showed off the few miliseconds in the game where certain things happen (during the time in the game, where the sunrays are at their highest towards the evening, blasting through trees and stuff). The rest of the game, not those tiny seconds of actual "wow" are musty, bland, and frankly silly. The game fell so far short of the expectations I had. It's like when you take that beautiful tomato from your salad at the fancy restaurant and just take the whole thing in and in one bite, realize just how rotten that thing actually was and you can't help but grab for that napkin because it just has to come out; there's no toughing it out and stomaching that thing. And yes, you will be wary of the rest of that salad after that. This little analogy is pretty much what FarCry2 is. A pretty tomato that came on a nice dish with an expensive price, like all nice dishes, but was actually rotten and not something worth consuming.
The absolute worst part of FarCry2 is the game play itself and by and large, the missions. The game is beautiful--I can't believe people knock this game for it's graphics, they're nice, they're not `break the limits' Crysis nice, but come on, they're great and the game runs fantastic so it's a very accessible game (unlike Crysis) for more people. But the rest of the game is so unpolished and really `noob' feeling that I just can't even finish it at this point.
The missions are exactly the same, way too repetitive and have you chasing your own tail. So you do this mission, you go to this place, you kill some dudes or you blow up a bunch of crates or a truck. Next mission, you do it again. And again. And again. You repeatedly go to the same site even. What are you doing this for? For someone you don't even know who you just randomly follow and who gave you a cell phone? You just drive all over the place for hours on end, for missions that take about 5 seconds to complete: "Pop, pop, pop, BOOM" mission complete, cell phone rings. Yawn city. I had more fun driving through out posts and hitting fools who got too close to the road or didn't get out of my way fast enough. They respawn anyways.
But an even bigger gripe I have, is the audio. Totally lacking. Completely dull. No positional audio. What year is this? This is DOOM3 class audio. Back then, it would have been ok. But today, with games that support multiple channel sound and 3d positioning in the game environment with multiple channels playing back at the same time--this game simply doesn't do that, and it's unacceptable. And to make it an even more important thing to me, how do you find enemies when you're attacked? Do you see them? Do you? What's that red line? Why did my screen just blur? Where are they? I can't hear where they are either. I just hear random noise and there's no direction to it. I can only find them when I SEE them. That's pathetic and really unreliastic feeling for a game that hyped and toted realism so much.
They spent too much of their budget on making sure the animation of getting into a car was proper and totally skipped out on hiring some audio people to make this game sound like gold. Instead, it's an audio-turd.
FarCry2 scale rating in my opinion, just so it's clear, I'll use several:
1 to 10: 4
1 to 5: 2
Out of 100%: 40%
Average (5, 2.5, 50%) would be a game that had everything required to function, but didn't have anything unique, overlly exciting, fun, etc. It's just average. Nothing important. Thus, why would you care since there are so many other games to look at. Average games are boring and bland. People who play them got them as terrible christmas gifts from some random relative for an occasion and forced a smile out of you.
Below average is a game, like this game, that isn't just average, it's less than average because it doesn't have everything that it should have to be what it is. If you release a game and claim that the environment is destructible, that the game is extremely realistic, and that it's a whole new ball game that is going to wow everyone and you not only don't deliver but literally lied about it as most of it simply isn't in the game, sorry, you didn't even release an average product, you did something inferior. You get this rating when you advertise "You must have this awesome game" and sell people a turd. If you just slipped under the radar and put this game on the shelf with little advertising, you'd have gotten nearly average ratings.
Graphics: A (they're excellent)
Story: D (so weak it might as well not have one)
Sound: F (total failure, just because it has audio doesn't mean it's worth jack in 2008/2009 release in this genre!)
Game Play: D (repetitive and not innovative at all and sometimes not even functional)
Value for Cost: F (No, just no)
Verdict: This game is just a benchmarking tool, for $40.
Very best,