In 1992 Microprose released Task Force 1942 for DOS. It was a WWII naval sim. I liked it for the ability to run historic naval battles and make new choices and to see how different ships matched up.
What if someone published a space sim which had the ability to composed battles in space with real physics and the ability to have battles between not only fleets but two ships or any number in between? Also it should include the ability to build ships, upgrade weapons, sensors, armor, electronic warfare systems, and all that stuff. Of course, time compression would be a desirable feature.
If anyone is familiar with the David Weber series of novels in the Honorverse ("On Basilisk Station" was the first), something like his concept of space battle in normal space would be interesting to me.
The choice of how the graphics would be rendered would be critical. Naval engagements occurred from a few hundred yards to 40,000 yards. In a space sim combat ranges would be from a few kilometers to millions of kilometers.
There is a curious project in development which partly matches your description. Check out "Game Details" at this site: http://www.nanoverse-online.com/
Eve-Online already does this; the speed your ship is moving determins the likelyhood an explosion will even make an impact. You can speed-tank some ships, as opposed to armor and shields.
EDIT
Granted, its not physics itself, just a simple math equation, but it counts...
end EDIT
EDIT 2
As for ranges, I use Blasters and drones for <10k ranges, and Cruse Missles for >150K ranges (and run like hell if anything else gets in between...)
Plus, everyone (except the communists in China ) are on the same server, which is kinda cool really.
Now with 100% more factional warfare!
Message edited by gamerk316 on 11-07-2008 at 09:43:15 PM
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