I installed The Sands of Time but AA doesn't work. The jaggies are noticeable even at 1600x1200.
I forced 2x, 4x even 8x through CCC but I see no ingame effect.
[The phone is ringing. Roy is drinking coffee and licking doughnut sugar from his fingers, purposefully delaying for as long as possible before he answers it]
Roy: [answers phone] Hello IT. Have you tried turning it off and on again? ... OK, well, the button on the side. Is it glowing? ... Yeah, you need to turn it on. Err, the button turns it on.
[Moss enters and tosses Roy a muffin]
Roy: Yeah, you do know how a button works, don't you? No, not on clothes.
[Moss's phone rings. He answers it.]
Moss: Hello IT. Yuhuh. Have you tried forcing an unexpected reboot?
Roy: No, there you go, I just heard it come on. No, that's the music you hear when it comes on. No, that's the music you hear when... I'm sorry, are you from the past?
Moss: You see the driver hooks a function by patching the system call table so it's not safe to unload it unless another thread is about to jump in there and do its stuff. And you don't want to end up in the middle of invalid memory. [laughs] Hello?
makes me wonder whether I should go get PoP... never tried it before
anyway, unless you try new (or maybe old?) drivers, restarting computer, and all the other things, then you may just have to live with it
Grr... this is just like the suffering and their engine... no AA whatsoever. There are some happy cases though... like bloodrayne 2... where fixes are available.
Good thing starting from dx 10.1 all games must support 4xAA.
Anyway, if I fail to find a solution, I'll play the game as it is. I won't take any screen shots though...
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