I'll try to remember to bump this thread when "Face of Mankind" launches open beta. Until then, links to a nice trailer and some videos showing a few aspects of daily life in (old) FoM and some more info about the game.
nice trailer of an early game version
some social aspects:
some guy showing his appartment
some guy hacking into door access codes on a starship
is it a dancing game?
some security man supervising a party at a night club
FoM has somewhat controversial close-quarter gunfighting for a first/third person shooter game. There are a few people who don't like it at all and some people who really like it. Some optimists have said that it has distant similarities to
"Gun Kata".
some cop arrests three people all by himself
a small war on Mars
some 1 vs 1 arena fight
Game Concept:
FoM has never been about killing some NPC monsters for exp and loot. You acquired experience points only by doing missions which were created by higher-ranking members of your faction. Experience points were needed only to gain higher rank in the faction and higher rank didn't give you any other benefits except some more social power in your faction. You got credits by doing missions or manufacturing products/items and selling them on the market to other players (who got their credits from missions). You got items by manufacturing them yourself, buying from players or killing players and looting them.
Items:
One of the things I really hate about many scifi MMORPGs (Neocron, Anarchy Online etc.) is that they have a lot of ridiculous-looking items, creatures and player character outfits/clothes. For me that stuff seriously damages the feeling of "immersiveness". Fortunately, the number of silly-looking items, objects and clothes is really low in FoM.
Manufacturing:
Many people are hoping that new FoM will retain the old manufacturing system because it was quite interesting and unique. Overall, there weren't too many items in FoM. Before you could manufacture something, you had to buy a "production module" for that type of item. If you became richer later, you could buy more production modules and had bigger variety of items you could produce. Item production involved some interesting manufacturing processes. For example, to manufacture a fragmentation grenade you had to build a titanium alloy core and a bunch of plastic balls for it. To produce the components for a fragmentation grenade, you had to get some specific minerals (iron, aluminium, coal, chemicals), then process them into some specific raw materials (steel, aluminium alloy, coal fibre, plastic). You had to spend time and credits on initiating mineral extraction operations on planets, transporting the minerals to a planet with manufacturing capabilities and manufacturing raw materials, item components and the actual items.
Fragmentation grenade was one of the most simple items to manufacture. However, manufacturing something advanced like a sniper rifle was very complicated because it had to be built from a lot of different components and even making an optical lens for a rifle's scope wasn't a simple task. There were three QL (quality levels) for each item in the game. To produce a QL3 item, you needed to get QL3 and possibly some QL1 or QL2 minerals and/or raw materials. Drug production was a bit different because you had to experiment with a "test tube" interface and come up with the right combination of substances in "red", "green", "yellow" and "blue" tube. After a game version patch only one faction remained with the ability to produce drugs ("Brotherhood of Shadows") .
The list of all items:
Armor: lvl 1-9 torso armor, leg armor, arm armor, helmet (there were nine sets of armor for each faction)
Weapons: knife, 2-3 pistols, 3-4 rifles and (sub)machine guns (1-2 with sniper scope), 2 plasma weapons, frag and emp grenades
Ammo: rubber, AP and FMJ 9mm bullet clips (for pistols), AP and FMJ 7.62mm bullet clips (for rifles), plasma cells
Supplies: biocells (for implants) and small/medium/large medikits
Implants: shoulder lamp, night-vision goggles, energy field implant, stamina implant, drug scanner (for scanning other players for drugs)
Illegal substances: amphetamine, dopamine etc. (at least 9-12 different drugs)
Misc: pizza, milkshake, faction-specific clothes, eye-glasses (9 different styles)