Wow. Console ports seem to be taking steroids recently!
Were the consoles upgraded with brand new hardware and I missed it? Because there's just no reason for this crap.
Take a look at the following MINIMUM system requirements from some console ports (released and still to come):
GTA IV, of course:
Processor: 1.8Ghz Intel Core 2 / or
AMD Athlon64 X2 equivalent
Display Card!: NVIDIA GeForce 7900 256MB /
ATI Radeon X1900 256MB
Memory: 1536MB
Saints Row 2:
Processor: 2Ghz Intel Core 2 Duo /
AMD Athlon64 X2
Display Card!: NVIDIA GeForce 7600 128MB /
ATI Radeon X1300 128MB
Memory: 1024MB
...and now take a look at this sh*t:
Lord of the Rings: Conquest
Processor: Core 2 Duo 2.4Ghz or equivalent /
Display Card!: NVIDIA GeForce 7800 Series /
Memory: 1024MB
WOW! It's the only thing I can say! These 3 YEAR OLD consoles must be real powerhouses, because their games require a PC that should just kick the console's hardware back to stone age, if these games were ported right.
The thing is, our computers ARE WAY MORE POWERFUL than these consoles.
________________________________________________________
Now let's take a look at some other games available on both the PC and the consoles. Again there are the minimum requirements.
LEFT 4 DEAD:
# CPU: 3.0GHz P4, Dual Core 2.0 or AMD64X2 (or higher)
# RAM: 1 GB for XP / 2 GB for Vista
# Disc Drive: DVD-ROM Drive
# Hard Drive: At least 7.5 GB of free space
# Video: DirectX 9 compatible video card (Video card must be 128 MB or more and should be a DirectX 9 compatible with support for pixel shader 2.0)
See, the thing is Valve codes primarily for the PC, and as you can see even an old Pentium 4 does the job. I can testify to that because I have an old P4 2.8ghz in my download rig, and installed L4D just to see how it runs, and surprinsingly it didn't run bad at all!
And if you play L4D, you'll know that this game also demands a lot from the CPU because of the IMMENSELY HUGE hordes of zombies the game's AI throws at you. Yet, even a lowly Pentium 4 is deemed sufficient for the job (and actually works and runs the game acceptably).
Prince of Persia (2008 Remake):
Processor: Intel Pentium D 2.6Ghz /
AMD Athlon64 X2 3800+
Display Card!: NVIDIA GeForce 6800 256MB /
ATI Radeon X1600 series 256MB
Memory: 1024MB
Another game that suprisingly is relatively low on the requirements. Especially because anything the runs on Pentium D, will for a fact run on a Pentium 4 (Hell, people were even able to max out Assassin's Creed with a P4, when the game "required" dual core).
I haven't played this game, but you can look on youtube for videos of this game with a P4 an still mustering 30+ FPS, which for a 5 year-old CPU is respectable at the very least. Again, a game by Ubisoft, which to the best of my knowledge, is still primarily a PC softwarehouse.
Far Cry 2:
* CPU: Athlon 64 3000+/Intel 2.8ghz
* Graphics: Nvidia 6600 or ATI X1600 - Shader Model 2.0
* RAM: 1GB
Again, a good optimized, scalable game by Ubisoft.
Call of Duty 5: WaW:
Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)
Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better
Need I say more? Call of Duty has always been a PC classic!
So... i'm not trying to "prove" anything with this, it's just highly suspicious that some games, all available on PC and consoles, share such different system requirements.
I would say this is due to bad ports, developer laziness and just pure comtempt for PC gamers and industry.
As you can see, some of the "faithful" PC developers never fail to make their cutting-edge games run on older hardware. When a game is coded for PC first or at least developed for PC at the same time as the console counterpart, we can clearly see that system requirements are more than acceptable.
Computer hardware, is vastly superior to console hardware (hey, Apple turned down X360's CPU for their Macs because it was sh*t slow! Apple went with C2D, so that hould tel you smoething).
This is outrageous and revolting! PC games are suffeing because developers can't even be bothered to ACTUALLY PORT a game!
Running your code through a meat grinder does not make a good port!
Were the consoles upgraded with brand new hardware and I missed it? Because there's just no reason for this crap.
Take a look at the following MINIMUM system requirements from some console ports (released and still to come):
GTA IV, of course:
Processor: 1.8Ghz Intel Core 2 / or
AMD Athlon64 X2 equivalent
Display Card!: NVIDIA GeForce 7900 256MB /
ATI Radeon X1900 256MB
Memory: 1536MB
Saints Row 2:
Processor: 2Ghz Intel Core 2 Duo /
AMD Athlon64 X2
Display Card!: NVIDIA GeForce 7600 128MB /
ATI Radeon X1300 128MB
Memory: 1024MB
...and now take a look at this sh*t:
Lord of the Rings: Conquest
Processor: Core 2 Duo 2.4Ghz or equivalent /
Display Card!: NVIDIA GeForce 7800 Series /
Memory: 1024MB
WOW! It's the only thing I can say! These 3 YEAR OLD consoles must be real powerhouses, because their games require a PC that should just kick the console's hardware back to stone age, if these games were ported right.
The thing is, our computers ARE WAY MORE POWERFUL than these consoles.
________________________________________________________
Now let's take a look at some other games available on both the PC and the consoles. Again there are the minimum requirements.
LEFT 4 DEAD:
# CPU: 3.0GHz P4, Dual Core 2.0 or AMD64X2 (or higher)
# RAM: 1 GB for XP / 2 GB for Vista
# Disc Drive: DVD-ROM Drive
# Hard Drive: At least 7.5 GB of free space
# Video: DirectX 9 compatible video card (Video card must be 128 MB or more and should be a DirectX 9 compatible with support for pixel shader 2.0)
See, the thing is Valve codes primarily for the PC, and as you can see even an old Pentium 4 does the job. I can testify to that because I have an old P4 2.8ghz in my download rig, and installed L4D just to see how it runs, and surprinsingly it didn't run bad at all!
And if you play L4D, you'll know that this game also demands a lot from the CPU because of the IMMENSELY HUGE hordes of zombies the game's AI throws at you. Yet, even a lowly Pentium 4 is deemed sufficient for the job (and actually works and runs the game acceptably).
Prince of Persia (2008 Remake):
Processor: Intel Pentium D 2.6Ghz /
AMD Athlon64 X2 3800+
Display Card!: NVIDIA GeForce 6800 256MB /
ATI Radeon X1600 series 256MB
Memory: 1024MB
Another game that suprisingly is relatively low on the requirements. Especially because anything the runs on Pentium D, will for a fact run on a Pentium 4 (Hell, people were even able to max out Assassin's Creed with a P4, when the game "required" dual core).
I haven't played this game, but you can look on youtube for videos of this game with a P4 an still mustering 30+ FPS, which for a 5 year-old CPU is respectable at the very least. Again, a game by Ubisoft, which to the best of my knowledge, is still primarily a PC softwarehouse.
Far Cry 2:
* CPU: Athlon 64 3000+/Intel 2.8ghz
* Graphics: Nvidia 6600 or ATI X1600 - Shader Model 2.0
* RAM: 1GB
Again, a good optimized, scalable game by Ubisoft.
Call of Duty 5: WaW:
Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)
Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better
Need I say more? Call of Duty has always been a PC classic!
So... i'm not trying to "prove" anything with this, it's just highly suspicious that some games, all available on PC and consoles, share such different system requirements.
I would say this is due to bad ports, developer laziness and just pure comtempt for PC gamers and industry.
As you can see, some of the "faithful" PC developers never fail to make their cutting-edge games run on older hardware. When a game is coded for PC first or at least developed for PC at the same time as the console counterpart, we can clearly see that system requirements are more than acceptable.
Computer hardware, is vastly superior to console hardware (hey, Apple turned down X360's CPU for their Macs because it was sh*t slow! Apple went with C2D, so that hould tel you smoething).
This is outrageous and revolting! PC games are suffeing because developers can't even be bothered to ACTUALLY PORT a game!
Running your code through a meat grinder does not make a good port!