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First impressions of Sacred 2

Forum Games General : PC Gaming - First impressions of Sacred 2

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I sent the following review to some people I know. They are familiar with Guild Wars, as am I, so there are some comparisons in it. I thought some readers here might be interested, if they've been considering getting Sacred 2.

There aren’t too many people on Guild Wars on Monday during the day (except monkeys), so I spent some time yesterday trying Sacred 2. I did not have any stability problems this time, possibly because I recently installed the latest drivers for my video card.
I started two different characters, a Dryad and a Shadow Warrior. Both were interesting. The former is like a Ranger but with voodoo powers as well. I would like this character more, if it could be male, but the sex of all classes is predetermined, and dryads are female. Still, I do prefer fighting from range, which this character does well, either with a bow or a blowgun. She can also conjure up one ghostly version of any one thing for which she has equipped a shrunken head. These may be dropped by those she kills, and can have other benefits as well. So, she more or less has this as a pet/minion. Her other abilities will recharge more slowly while it is active, but I’d rather have the extra target. She also has some trap-like skills, but they are cast, not set in place. Some of her other voodoo skills are akin to curses (e.g. Twisted Torment ~ Suffering; symbol is a voodoo doll with a needle stuck in it). She is somewhat like a Guild Wars R/N.
I enjoyed the Shadow Warrior more. There are so many different ways to play this character; he can be a close-combat butcher, but I am playing mine much more like a Guild Wars N/W. He can conjure up ghostly skeletal minions (as many as 4, but I went for 2 much stronger ones) which are permanent until killed, and he can create very short-lived minions from the souls of those he has recently killed (I think one at a time; not sure). He can also create a stationary skeletal “tower” that fires missiles at nearby enemies; mine just got this skill but hasn’t used it yet (he’s about to!). You can entirely forego these types of powers though in favor of direct combat skills, and be more like a W/?. Mine does use an axe rather than a staff.
At some point I also want to start an Inquisitor. They are male, and appear to be most like a N/A. These are perhaps the nearest direct equivalent to a Necromancer primary, except that in Sacred 2, they must be on the side of Shadow, essentially evil, which is why I haven’t started one yet. The two I’ve played can be on either side, so mine are Good Guys on the side of Light. If you would prefer to play a smiting W/Mo-type, then you’ll want to play a Seraphim; they are female and must be played on the side of Light. If you would prefer to play a magic-user, then a female High Elf (?) would be your choice (on either side). Finally, there is the Temple Guardian, a jackal-headed (think Egyptian-style) cybernetic being who apparently has a lot of energy-related powers. He / It can also be on either side.
Each character also chooses a god, and gets a related power they can use rarely. My shadow warrior has chosen the god of war; the related power causes those afflicted to essentially go berserk, attacking friend as well as foe. It recharges so slowly though that I’ve saved it for when I really might need it. My dryad has chosen the nature goddess, whose power I don’t remember. The Seraphim’s default god is Lumen, whose power is much like a Ray of Judgment; a cinematic you get to see when your character is created (or any time thereafter from the game menu) I believe shows a seraphim using it.
Beyond a couple of initial differences, the side quests my two have had to do have been the same ones, although they have different primaries.
Neither one has a mount yet. In addition to horses, each class has a unique mount. The Shadow Warrior gets a hellhound; I believe the Dryad’s is reptilian.
The graphics are better in many ways than the graphics in Guild Wars. The game is more demanding; a Radeon HD3850 should be able to max most settings, but maybe not use any AA. I’m not sure I will even try this on my laptop, which only gets 21-25FPS in Guild Wars.
The movement controls, however, are not as good as in GW. You can zoom in or out, but you are stuck with an aerial view looking down at your character at an angle (you do get to control the direction). I think there may be some ways to adjust this, but haven’t found them all yet. The game uses a physics engine, so a lot of the movement is very realistic. When my dryad shot a bad guy on a hill, he rolled down it into some water below.
Now that the stability problems seem to have resolved, I’ll probably play this a good bit more, especially on Mondays or other times there aren’t a lot of people on Guild Wars. Unlike the original Sacred, this game supposedly will run on Vista.
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So, all in all I think it is a game I will enjoy playing through, probably more than once (at least until GW2 is out!)

------------------------------ There is ALWAYS a drone. Exactly where, or how many drones you will encounter may vary, but that there will be at least one will not.
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Note: They do have a patch for running the original Sacred on Vista.

As far as Sacred 2, I just can't get into it. As you pointed out, the camera/movement is uncomfortable, and I just can't seem to modify them to my liking. Sort of like NWN2, where the trees and roofs block your view so much of the time that you spend more time panning for an angle in which you can see your character, than you do actually playing the game.

Reply to exit2dos
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i have a vista OS can this works on it? can you give me some advice on that?...

Reply to jokrow

The original Sacred wouldn't install on Vista out-of-the-box. The Underworld and Gold editions will, however.

Sacred 2 works on Vista with no troubles.

Reply to exit2dos
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