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Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)
As some might know from reading my daily post the other day, I've been playing
a singer barbarian recently, that I've outfitted for hell gold find and magic
find, specifically, hell travincal. He's currently kitted out as follows, a
compromise of resists, skills, gold find and magic find:
Hat - IK with two perfect topaz
Armour - Wealth dusk shroud
Amulet - Mara's
Ring 1 - Lightning resist/magic find
Ring 2 - Dwarf Star
Weapon 1 - Spirit sword and Spirit shield for main war crying
Weapon 2 - Two ali baba swords for horking (find item)
Gloves - Frostburns
Belt - Goldwrap
Boots - Infernostrikes
This gives him plenty of gold and magic find, and, combined with an investment
in Natural Resistances, the key resistances, fire and lightning, are 82 and
75% respectively (plus he has some fire absorb from his dwarf star ring).
Cold and poison are in the 40-60 range. War Cry stuns the regular council
easily enough, and has a smaller, but definite chance to stun the "big three"
council. So most runs are reasonably safe. However... some runs are
absolutely killer. Literally. Even in hell, with the FE bug "sort of"
fixed, he can still take in excess of 1000 damage from a FE council death
explosion. And with the right mods, a lightning enchanted boss can reduce
his 3200 life to zero in literally about one second. And melee shots in
excess of 1500 damage aren't too uncommon either.
It's fun as heck getting the large gold piles, and the random killer mods keep
things from getting dull, but clearly it's not an activity that the heavy
players of hardcore mode would want to engage in, if they have an interest in
surviving for very long. What other activities do you guys steer clear of?
I've heard it said that hardcore mode is also not a place for variant builds,
and also that teleport-to-boss style MF has limited application. What else
do you have chalked up in the "don't do" this column?
--
If in doubt, hit with axe.
As some might know from reading my daily post the other day, I've been playing
a singer barbarian recently, that I've outfitted for hell gold find and magic
find, specifically, hell travincal. He's currently kitted out as follows, a
compromise of resists, skills, gold find and magic find:
Hat - IK with two perfect topaz
Armour - Wealth dusk shroud
Amulet - Mara's
Ring 1 - Lightning resist/magic find
Ring 2 - Dwarf Star
Weapon 1 - Spirit sword and Spirit shield for main war crying
Weapon 2 - Two ali baba swords for horking (find item)
Gloves - Frostburns
Belt - Goldwrap
Boots - Infernostrikes
This gives him plenty of gold and magic find, and, combined with an investment
in Natural Resistances, the key resistances, fire and lightning, are 82 and
75% respectively (plus he has some fire absorb from his dwarf star ring).
Cold and poison are in the 40-60 range. War Cry stuns the regular council
easily enough, and has a smaller, but definite chance to stun the "big three"
council. So most runs are reasonably safe. However... some runs are
absolutely killer. Literally. Even in hell, with the FE bug "sort of"
fixed, he can still take in excess of 1000 damage from a FE council death
explosion. And with the right mods, a lightning enchanted boss can reduce
his 3200 life to zero in literally about one second. And melee shots in
excess of 1500 damage aren't too uncommon either.
It's fun as heck getting the large gold piles, and the random killer mods keep
things from getting dull, but clearly it's not an activity that the heavy
players of hardcore mode would want to engage in, if they have an interest in
surviving for very long. What other activities do you guys steer clear of?
I've heard it said that hardcore mode is also not a place for variant builds,
and also that teleport-to-boss style MF has limited application. What else
do you have chalked up in the "don't do" this column?
--
If in doubt, hit with axe.