Tom's Hardware > Forum > Games General > PC Gaming > Distant rocks/walls pixilated in crysis – normal? (pics attached)

Distant rocks/walls pixilated in crysis – normal? (pics attached)

Forum Games General : PC Gaming - Distant rocks/walls pixilated in crysis – normal? (pics attached)

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 

I’ve just completed a very difficult build (2 faulty components replaced so far) and everything seems to be ok. (see sig for spec and drivers)

I’m using crysis to test the machines gaming stability – and I had never played it before prior to this build so I have nothing to compare it to.

My problem/query is – is it normal for some distant rocks and walls to appear pixilated in the distance? Even when taking into account that verything else: renders, mipmaps and distance culling etc perfectly ok.


It only appears to be on greyish objects, like those mentioned, that do this and as you get closer they appear as normal.

They appear in the shape of black/grey dots and will suddenly turn into the true texture/colour as you get closer. I’ve never noticed this phenomenon as severe as this in other games so I’m just checking if it’s normal.

Some screen shots for you all to mull over. They're not the best examples - some areas in the game can be worse but it gives you a visual idea if what i'm trying to describe.

If you look above the reticule you'll see some rocks with the pixilated effect i'm try to describe:

http://img165.imageshack.us/img165/544/crysis1u.png

Again if you look to the right of the reticule through the window you'll see some pixilation and to the far left in the building. Look at the next image below this one to see how the problem clears when i zoom in with the sight.

http://img165.imageshack.us/img165/7148/crysis2.png

Image with sight zoomed - and the image appears normal.

http://img165.imageshack.us/img165/7952/crsiszoom.png

So, is this normal? It only effects rocks, walls and corrugated iron sheets mostly and occasionally other objects. Everything else: renders, mipmaps and distance culling etc perfectly ok.


Like i mentioned before i've not noticed this phenomenom in other games, as obvious, before. Is this just a Crysis quirk or should i be looking at the problem in a bit more detail?

It's a lot worse in different areas - but the game is still very playable. I just want to rule out a hardware problem or drivers.

I’m probably being over cautious as I’m a little paranoid about this build as I’m on my second gfx card and memory. So any reassurance would be appreciated.

Additional info: I'm using high settings, 8 x aa and screen res 1280 x 1024. I have tried the game witout AA and also default CCC settings.

I should add that i've just tested FArcry2 and that renders/appears perectly normally so it seems a Crysis specific problem.

Thanks

Plec

------------------------------ CPU: Intel Dual-Core E5200 Motherboard:Gigabyte GA-EP43-S3L BIOS: F8 Memory: Kingston DDR2 4gig 8500 (2 x 2gig)Gfx: Asus 4850 512 Glaciator 9.4 cats Soundcard: Onboard HDD: 1x 300 Gig 2 x 120 Gig SATA [b]OS
Sponsored Links
Register or log in to remove.

It looks normal to me.
Crysis has a setting that can be changed in a cfg file that can control the
level of detail at distance that could change that but I havent really tried it to see.

I think its really a trade off to help with rendering speed.

Here is a pretty decent guide to tweaking crysis.
http://www.tweakguides.com/Crysis_1.html

Reply to pat mcgroin
- 0 +

Thanks for the reply Pat and thanks for the link, appreciated.

Plec

------------------------------ CPU: Intel Dual-Core E5200 Motherboard:Gigabyte GA-EP43-S3L BIOS: F8 Memory: Kingston DDR2 4gig 8500 (2 x 2gig)Gfx: Asus 4850 512 Glaciator 9.4 cats Soundcard: Onboard HDD: 1x 300 Gig 2 x 120 Gig SATA [b]OS
Reply to plec
Tom's Hardware > Forum > Games General > PC Gaming > Distant rocks/walls pixilated in crysis – normal? (pics attached)
Go to:

There are 1066 identified and unidentified users. To see the list of identified users, Click here.

Please mind

You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

Add a reply Cancel
Sponsored links
  • Ask the community now
  • Publish
Ad
They won a badge
Join us in greeting them