For some reason, when the game switches to cut scenes, the audio starts to fall behind a bit, and the longer the video goes, the farther it falls behind.
This kind of ruins the experience a bit =(
I have seen others with this problem, and have searched EVERYWHERE for a solution but haven't been able to find one. Anyone have any idea of what could be wrong? Thanks!
System specs? I encountered this when playing Red Alert 2 for the first time. After a system upgrade, the problem disappeared, leading me to believe that my old CPU was too slow to keep up with the video decoding.
I have every setting on the highest on this game, and i get around 35FPS, when playing at 1440 x 900. However, it is common sense that with a larger monitor, I would have to lower the settings to get the same performance. I don't know what screen size you are playing on, but if it is a large one, the increased number of pixels your computer is having to process may be the reason you are suffering from lag. Apologies if you already know of this, either way, it may be useful for others reading this forum.
Message edited by ukcal on 09-29-2009 at 09:40:50 PM
Very true. However, I don't believe it is a performance issue. I run around a solid 80fps at 1600x1200, during the cutscenes as well. The game runs silky smooth heh, the audio just sort of goes slower than it should I guess -.-
Agreed, if you can get 80FPS on that size, you have far from a slow computer Erm, my only other thought would be to make sure your audio drivers are up to date, other than that I'm out of ideas!
It had to do with a program called EPU-6 Engine, which I realized actually affected a few other games. It came with my P5Q Pro board.
It is a program that is supposed to save power, by switching to different schemes depending on how hard your computer was working. This is done by changing your CPU voltages and fan speeds apparently.
Well, I had it running on auto mode which allows it to freely change up the CPU frequency and/or vCore voltages. I tried locking it to "high performance" mode, which was the only mode it switches to that doesn't involve changing the CPU frequency and voltages. This ended up solving everything! It also made a few other games play a bit better as well.