So, I've been happily enjoying split screen L4D on my pc for some time now. However, after today's "Crash Course" update, my split screen command no longer works - my friend was forced to watch me play the new level from the stands. Anyone know why, or know of a new way to split the screen?
That's what I was worried about. If you look in the game details for L4D 2 you'll see that it specifically states split screen is not available on the PC version. Sounds like they jumped the gun slipped it into the current game with the latest patch. Might want to check over at the Steam forums for more details.
So, I've managed to figure out how to add a second spectator in split screen, but I can't manage to make the second person an actual player. Here are the steps thus far:
1. Edit the 360controller file
2. Start game.
3. At main menu, enter the following in the console:
4. Start single player game
5. In the console, enter ss_connect
This successfully splits the screen & puts a second person on the bottom half. But as a spectator. I'm no developer, and my knowledge of this stuff is limited, so any help would be appreciated. Hopefully I'm missing something obvious. Here's my 360controller file:
unbindall// Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)
joy_advanced "1"// use advanced joystick options (allows for multiple axes)
joy_name "L4D Xbox360 Joystick Configuration"
joy_advaxisx 3// x-axis controls GAME_AXIS_SIDE (strafing left and right)
joy_advaxisy 1// y-axis controls GAME_AXIS_FORWARD (move forward and back)
joy_advaxisz 0// z-axis is treated like a button
joy_advaxisr 2// r-axis controls GAME_AXIS_PITCH (look up and down)
joy_advaxisu 4// u-axis controls GAME_AXIS_YAW (look left and right)
joy_advaxisv 0// v-axis is unused
joy_forwardsensitivity -1.0// movement sensitivity
joy_forwardthreshold 0.1// movement dead zone settings
joy_pitchsensitivity 1.0// look sensitivity
joy_pitchthreshold 0.1// look dead zone settings
joyadvancedupdate// advanced joystick update allows for analog control of move and look