Archived from groups: alt.games.diablo (
More info?)
"~misfit~" <misfit61nz@yahoot.co.nz> wrote in message
news:42dda6b5@news.orcon.net.nz...
> Mickey wrote:
> > "Chris Lansdell" <lansdellicious@gmail.com> wrote in message
> >> Mickey to the white courtesy phone please.
> >
> > Coming:
> >
> > OK, the ultimate necro is the meatgrinder. He is a hybrid necro.
> >
> > You pump CE so that it gets over level 20 (with +skills gear).
> > You max skeletons
> > You max skel mastery
> > You drop a few points into revives
> > Everything else into either bone spearor bonespirit
> > You get a rabbi (prayer merc, act2) and give him an insight stick
> > You drop about 30 points or so into energy, take STR to either 60 or
> > 110 (if you have marrowwalks)
> > Everything else into VIT
> >
> > And presto, you have a meatgrinder
>
> I've seen you use the term "Meatgrinder" to describe a necro and wondered
> if/how he was different to my builds. Thanks for the quick description.
It's
> not *that* far off how I build my necros now with a couple of notable
> exceptions, especially as I'm playing HC almost exculsively now. (Thanks
to
> Ruben, Bongo and Orion. <g>)
>
> I use a might merc and find that, even with RS and SM in the 30+ range my
> skellys just take forever to kill anything if the merc dies to IM (the
only
> thing that kills him). Just for the hell of it, and to stop repeated trips
> to town, I've cleared the CS and WSK3/Throneroom without him. It seems to
> take at least five times as long. Possibly as, by my estimate, the merc is
> responsible for 50% of the kills. However, the skellys seem quite impotent
> without the might aura. It's also quite noticable when I revive the merc
and
> he hasn't turned his aura yet. This is, of course, in hell.
>
> The other thing is, with Insight, I don't go above base energy and, once I
> have an Insight stick on the merc, I *never* run out if mana. Even
> constantly spamming CE or Bone Spirit never sees my blue ball go below a
> third (worse-case). This is even with a bad Insight roll, only level 12-14
> Meditation. The most difficult thing about doing it this way is being low
on
> mana until you have a level 27 merc able to hold an Insight poleaxe.
>
> Also, the other difference, I get to around level 15 CE (with +skills) and
> put a bunch of points in Bone Wall as it synergieses both my attack (bone
> spear or spirit) and my defence (bone armour).
Well, for hardcore, bone wall or bone prison makes fabulous sense. For SC,
it simply isn't worth the investment in points to protect against a rare
death, OTOH, CE is one the two most powerful skills in the game, and in
areas with large crowds, the bigger the better. This was never more evident
than it was in the moo-moo days.
Mickey