well its not Dx11 specifically but the tesselation is major performance killer I find in the unigine benchmark I would loose loads of fps now I thought that Dx11 was supposed to run better than Dx10? or is it just that the benchmark is showing off the extremes of Dx11?
Don't know the in's and outs of it but the same was said of dx9 and dx10, the problem is that if something runs more efficiently but you make it do more, it will still run worse if you get what i mean.
Oh and FFS it is lose, you lose loads of fps, spell it as you say it. I don't care what first language you speak.
------------------------------I'm a git, deal with it.
The DX11 demo is massively overkill to a point, as it does huge amount of TS, use the wire frame and check it out.
Most early DX11 games wont go to those extremes, and should show nice improvements, and by the time something true killer arrives, we'll have the cards to play them
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
^^ But it DOES prove my earlier thoughts that Tesselation would hinder preformance when used. No matter how efficent you make the process, Tesselation = more work, and no specilized hardware can overcome that one fact.
Granted, in general use, this loss will be minimal, as I think larger implementations of tesselation (could potentially work on all surfaces, like AA) will be years down the line, when we have much more powerful hardware.
For the next year or so, DX11 + Tesselation will probably benchmark slightly (<5 FPS at MOST) slower then DX10 on average. That would be my best guess from what I've seen so far...
No, to render the same amount as we see now, TS is actually less costly, but thats again just like DX10. It offers more accurate things, where we cheated before, and TS is more like DX10.1, where we actually get more for the same thing, but, unlike DX10.1, it can also offer much better visuals and savings, depending on the game/dev
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
Even with more efficency that they claim they can deliver in DX11, are people really thinking that features such as tesselation won't hurt performance AT ALL..... ??? I expect a slight drop in fps with DX11 features, but not to the effect that DX10 had, while seemingly not improving graphics by much if any.
Message edited by annisman on 10-28-2009 at 06:24:48 AM
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Reply to annisman
Tesselation doesn't hurt performance in and of itself, what hurts performance is that it creates vastly more triangles to render.
If you render 10,000 triangles, some of them tesselated, it takes the same amount of time (actually, it's faster) as it takes to render those same 10,000 triangles if all were built into the original model. Tesselation isn't what's hurting performance, it's that it's adding 5,000 more triangles to the mix.
Thing is, what are people comparing it to? DX10? DX9?
In those previous DX releases, we didnt have TS at all, and just like those previous DX releases, the "new" cards of the day played the old games much better than the new ones with the newer DX model.
Same holds true for here, except, you can render the same thing for less, thereby giving more fps, but who needs that with these cards anyways?
Now, the question may arise, will the next Oblivion or Crysis pop up, and bring these cards to their knees?
I personally hope so, and also hope its a killer must have game as well, thereby growing the PC market, and giving other devs something to shoot for.
Its called progress, and I likes it
PS Im obviously not counting ATIs TS, but I think we all know how its gone in the past, and someone coming in with the idea its going to cost more to get more, well....DUH
Message edited by jaydeejohn on 10-28-2009 at 07:11:02 AM
------------------------------I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn
But you see Jaydee, Tesselation doesn't do the same amount of work; it needs more Triangles to achieve the effect, so even though its faster on a per-triangle basis, its slower overall. So yes, technically, the process itself is faster, but the result will almost always be slower.