1.11 Patch Notes

mark

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Mar 30, 2004
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Archived from groups: alt.games.diablo (More info?)

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Diablo II Version History
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- Patch 1.11
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A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


New Items

- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.


Hireling Enhancements

- Players can purchase hirelings that are within 1-5 levels below their
own level.
- The rate at which hirelings gain experience has been increased. They
should now stay closer to the player's level.


Major Bugs

- Creating a town portal when corpses or other objects entirely fill the
area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
Control while clicking will no longer disconnect you from Battle.net.


Minor Bugs

- Running the game with -install no longer causes the game to be installed
as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been
corrected.
- Character expiration messages have been updated to reflect the
expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
incorrectly stated in their mouseover text that they added to all Druid
skills. This has been corrected.
- Battle.net messages for non-English versions have been corrected.


Fixed Game Exploits

- It is no longer possible to bypass the 10-second hostility timer by
activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
players from subsequently declaring hostility and having the hammers hit
other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
with more than one dash or underscore in their name.
 
G

Guest

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Archived from groups: alt.games.diablo (More info?)

"~misfit~" <misfit61nz@yahoot.co.nz> wrote in message
news:42eed85f$1@news.orcon.net.nz...
> Mark wrote:
>
> > - Items with skill-charging effects will no longer give synergy
> > bonuses to skills when equipped on a character without those skills.
>
> "Without those skills"? So, I wonder.... If I put one point in bone prison
> with my necro then I have that skill..... Will the Marrowwalk feature then
> work again?
>
> Probably not.

We'll find out. My nec is really close to lvl 92, and when he levels, I'm
gonna put a point in Prison(for PvP use, since Marrows are gone, I figure I
may as well have the option of using BP)

> --
> ~misfit~
>
>
 
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Archived from groups: alt.games.diablo (More info?)

On that special day, Mark, (bongofury@verizon.net) said...

> - Players can purchase hirelings that are within 1-5 levels below their
> own level.

I remember that Normal hirelings would reach higher final levels in
their specialties than Hell difficulty hirelings, which would be an
advantage, if someone acquired an Act2 prayer merc, to turn him into a
rabbi. What now? Does this still apply?

> - The rate at which hirelings gain experience has been increased. They
> should now stay closer to the player's level.

That's ok with me.

> - German, Spanish, and Polish users will no longer crash when the mouse
> cursor moves over an item that grants an Aura while equipped.

Finally!

> - The "Missile Firing too far" assertion error has been corrected.

Sadly, that won't prevent Act5 Hell slingers from attacking my necro
from two screens away with their dang cold spears.

> - The German mouseover text for the Ist rune has been corrected.

Huh? I have one, and didn't even notice.

> - When leaving a game on Battle.net, you will now be brought back to the
> channel in which you were previously.

I'd rather be able to *preset* a channel (eg a clan channel) as
default.

> - Transmuting an ethereal item now retains the ethereal stats bonuses.

When upgrading armour?

> - It is no longer possible to bypass the 10-second hostility timer by
> activating a waypoint at the same time as declaring hostility.

Ah, that was the reason...

> - Items with skill-charging effects will no longer give synergy bonuses to
> skills when equipped on a character without those skills.

Does that mean, "currently without these skills", or "who don't have
these skills as innate" because the skill tree doesn't provide these
skills? I am thinking of Wolfhowl, combined with a fleshrender, in
contrast to the legendary Marrowalks.


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
 
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~misfit~ <misfit61nz@yahoot.co.nz> wrote:

> "Without those skills"? So, I wonder.... If I put one point in bone prison
> with my necro then I have that skill..... Will the Marrowwalk feature then
> work again?

My Bone Spear went down to 1/4 of its pre-patch value, so I deduce
marrow bug is fixed.
 
G

Guest

Guest
Archived from groups: alt.games.diablo (More info?)

Long ago, in the world without shrimp, "~misfit~" <misfit61nz@yahoot.co.nz>,
supreme ruler of bunnies, hopped and flopped and said:

>Mark wrote:
>
>> - Items with skill-charging effects will no longer give synergy
>> bonuses to skills when equipped on a character without those skills.
>
>"Without those skills"? So, I wonder.... If I put one point in bone prison
>with my necro then I have that skill..... Will the Marrowwalk feature then
>work again?

The answer to this is probably "you should be so lucky".


--
"My army shall destroy y- AHHHHHHHHH!"