1.11 ethereal bug

G

Guest

Guest
Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)

http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58919

In a nutshell:

In regards using the Prudence runeword (but isn't just about that runeword,
that was just the first example attempted) in an ethereal archon plate:

*QUOTE*
base Archon roll 508 x 150% = 762
re-rolled ethereal bonus 762 x 150% = 1143
plus 170% ed given by Prudence = 3086
*END QUOTE*

And later in the thread:

*QUOTE*
It appears that any time you use a cube recipe that gives useitem and adds a
mod via the mod column, an ethereal armour input will get 50% more defense.
The only such recipes that can use ethereal armour input are the socketing
ones and the upgrading ones. Ironically, this new "feature" doesn't seem to
work for upgrading, presumably because of the change in base item.
*END QUOTE*


--
"My army shall destroy y- AHHHHHHHHH!"
 
G

Guest

Guest
Archived from groups: alt.games.diablo,alt.games.diablo2 (More info?)

"Stephen van Ham" <svanham@xtra.co.nz> wrote in message
news:ano7f1hmke3rtk96jc4lb1bj5vm872mq9d@4ax.com...
>
> http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58919
>
> In a nutshell:
>
> In regards using the Prudence runeword (but isn't just about that
> runeword,
> that was just the first example attempted) in an ethereal archon plate:
>

confirmed.. works on realms... awesome =)

peace,
kyle