Your dream game.

pinoynobello

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What kinda game would you love to see come out? FPS, RTS, MMO, RPG - and what would the game be like? Describe as much or as little as you want:)
 

pinoynobello

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I would love to have an FPS come out that was single and multiplayer like Counter strike but had an RPG aspect like fallout 3 did. I like the mechanics of the COD when it came to lvling weapons but though there was a unfair advatage if you didnt start playing from the beginning. Id love to see something more team based against a computer and not always against another army of real players.

RTS would be like Company of hero's but i dislike when they limit army sizes and have shitty defensive buidlings like the overpriced land mines and no tank defence that has no cost to your army cap. I loved being able to build concrete barriers in C & C orignal and be able to bring all the foot soldiers to 1 great defensive point. I wouldnt mind seeing a RPG like structure too that would allow you to build new units after you reached certain lvls and also a exp tree like company of heros that allowed for you to have more then just a air, ground, or artillery support maybe a mixed big of things of your chosing:)

For an MMO I liked City of hero's and being able to be a hero but i thought it was limited and nothing like the comic book hero's you see today. Matrix was fun with the open skill tree being able to just load in new class roles but after the game went live it was extremely hard to go at it alone. I felt that i always had to be in a group to fight since you would have to fight 4 or 5 enemys and would usually get overwheled. I just recently started playing World of warcraft and id have to say its hard fighting a few enemys at the same time but its easier for me right now to pull seperate enemys to battle one on one or even 2 on 1 if you get to close.

For an RPG i absolutely loved Earthbound and how it was more modern in that you used weapons like bottle rockets and frying pans. A lot of the aspects of that game were so fun to me like the places you could go the food you could buy it just seemed more down to earth then did the final fantasies which is why i connected with it more being as young as i was at the time. Id like to see something like this but modernized like into what the newer final fantasys look like. It would also have been killer to have been able to just hang around like you could in shenmue maybe with a multiplayer atmosphere like PS home where you could hang with friends and BS at the bar or a hotel or something.
 

bamslang

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Aug 6, 2009
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MMOFPSRPG!!!

I've always wanted a MMORPG that required first person shooting. Size and spand of WoW except where you actually had to do the aiming and firing. Landscape isn't that important, but I do have a preference for medieval settings (bows, swords, shields, etc..)
 

JDV28

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Jul 13, 2009
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^ Star Trek Online. Besides the swords and w.e
 

Strange1

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Sounds great surely there is someone out there doing something like that. It would make for a stunning game. However I think a game like that would be absolutely enormous. Get onto those game developers Bamslang LOL. Great idea though.
 

UncleBob

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Feb 11, 2010
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My dream game would be something of a supergame, a behemoth of an MMO with open-endedness at its core. Such a game would allow for gaming of all kinds to take place within the same universe, thus bringing anyone and everyone together, to engage and interact with one another.

Let's start with combat. Combat will be FPS-based, where players use their mouse skills to defeat opponents. That's not to say someone else can't utilize other techniques at their disposal to benefit themselves on that front (more below). Larger battles can see more co-op between players, as strategy starts taking an advantage over mindless brute-force fragging. Examples might include utilizing combatants of various disciplines and abilities on specific tactical fronts. Even larger warfare can see sides utilizing unconventional tactics to win, through sabotage, espionage, bribery, and so forth.

Allowing for all this to be possible would be crafters/engineers. Rather than let developers create everything for us, it would be the duty of players themselves to design and create items such as weapons, armor, and other elements for such battles. Designs and blueprints can be created by engineers, whilst player-owned factories and fabrications create prototypes or full-scale manufactures of said items. Items themselves can be anything, from the screws of ones power-boots, to the microprocessors of ones helmets. Indeed, a high-grade engineer could even conceivably design something enabling warriors to auto-aim via mechanical devices, if the price is right. Of course such a feat would only be possible via actual in-game programming which factors all attributes of said warrior, among other things. This is not to say the above are examples of meta-gaming, developers will have to pre-design said systems but also allow for a great degree of flexibility. An example might be something of a telescopic device on a melee weapon like a sword. Practically worthless, but still possible. Another example might be robotic legs attached to a ranged weapon. Worthwhile with some in-game programming. The prototype can then either be a motion-detecting sentry, or a fully automated AI droid, all depending on the skills of the engineer/programmer.

Supporting all these characters would be resource harvesters. Resource harvesting would encompass a large part of such a game, as anything and everything could be a resource. Minerals and metals can be mined out of the ground or from asteroids, either by hand, via robotics, or via automated harvester vehicles (all designed by players of course). Gasses can be collected on planets, asteroids, interstellar-space, or even stars (should some be crazy enough to attempt it). Organic entities could also be regarded as a resource, assuming the right research is conducted by other professions. Plant-like lifeforms could be useful as the sap emanated from their bark might prove to be an excellent lubricant for machinery, or perhaps certain compounds within its structure could be useful for drugs, medicinal/hallucinatory or otherwise. Even junk could be regarded as a resource. Players could, without any skills whatsoever, utilize any and all means of acquiring junk. From the use of ones hand and shovels, to vehicles traversing the surface (and subsurface) of planets, to spaceships floating within vast stretches of floating debris of some long-forgotten space war.

Next, both of the above professions would rely on another type of player, the architect. Much like engineers, architects will have the ability to design and engineer structures, from factories to forts, to homes and even space-structures. The profession will indeed be engaged in a back-and-forth cooperation between resource harvesters, engineers, and factory owners, among others. Some could be in a role of consultant (meta-gamed of course). Perhaps engineers could point out the need for automated sentry-weaponry in the blueprint of a fortification structure, or perhaps resource harvesters could request the architect to allow for modular armor sockets for their resource-holding structures. Speaking of homes, for those with an adequately-sized monetary account, one could perhaps hire an architect full-time to work on their dream home. Will the home have structural armor? Perhaps sentry-guns, or small compartments scattered around to house auto-bots? Or maybe underground cavities to keep a personal and respectable droid battalion? Modular structures could house a mini green-house garden (drug-field?), or perhaps expensive sports/luxury vehicles to show off to guests?

Constructing structures of course brings up other related professions, such as various town/city professions like Doctors/other medical specialists, vendors, shopkeepers, crafters, tinkerers, wares-specialists, refugees, politicians and bureaucrats, underbelly miscreants like bounty-hunters, gangsters, thieves, smugglers, and of course enforcers like private/public security, police, and the military, thus bringing us full-circle.

Such a game would give almost everyone the chance to play with each other, something most other MMOs lack. The open-ended nature of such a game would ensure unbelievable depth for players and provide years of fun, either through exploration of the universe, or via their professions, or via their interactions with players, or via experimentation in said profession, or via meta-gaming. I tire of seeing game after game massage the same trite message of their games being fun. Indeed they are fun, but for just that particular segment of the gaming population. What I want more than anything is interaction between players of different gaming mindsets. I want to see the look on the face of a Warrior chief when he discovers that his best man owns a house with a pretty flower garden. I want to see a crazed engineer design the most outlandish junk that they actually become collectors items for wealthy players. I want to see a role-playing village idiot annoy everyone I want to see a home of a senior politician turn back on the owner, as the blueprint contained hidden programming from an assassin saboteur. I want to see cooperation between townsfolk such that even non-combat inclined professionals do whatever it takes to defend (or survive, even if it means escaping like a coward) against an onslaught of bloodthirsty vermins.

Ultima Online (from 97-99) popularized the entire MMO genre, and started the ball rolling on open-ended gaming. SWG (preCU) was to be its great successor, promising almost everything stated, and it was very much on the way to being that (until the CU). And what do we have now?

Nothing. Nothing at all.

We have WoW, which is a level-lewt-combat fest. We have TOR coming up, which has nothing open-ended about it, almost completely combat-based. We have STO, which is primarily combat with some sprinkling of crafting in it, but almost completely mission/quest-based. We have various anime-based MMOs which typically puts little effort into consistency, often over-exaggerating elements, resulting in games that makes little sense. That's it. Blizzard/Fallout people/Rockstar may have something up their sleeves, but who knows where they'll take their games.

In my opinion, MMO gamers are currently living the dark ages. They are wasting time playing these games that will be all but forgotten in a few years. And that is because there will be yet another indistinguishable MMO from all the rest, which yet again focuses on levelling/loot acquisition/combat against players and monsters. Where actual role-playing (ala MMO'RPG') comes in is anyones guess. The genre is headed no-where with all these clones about, and until someone has the balls to create something truly magnificent, an open-ended game, that's exactly where it'll stay.
 

boidevoncs

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Feb 11, 2010
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You should try Darkfall sounds like what you are asking for .... good game hard game staying alive is tricky ... need patience
 

jgiron

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Nov 11, 2008
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I am old school.
So I'd like to see a return of the original Tribes with updated graphics, more land and air vehicles, more weapons, and a build your own class type of system. I like the open environments with the jet packs.

In Tribes you had 3 different armor types and based on that there were different weapons you can use.
You could also use the vehicles to get from point A to B but it wasn't required.
I would also like to see melee weapons that are based on your Armor class (lights could use daggers, short swords but not a 2-handed sword or a battle-axe).
I would also introduce the RTS aspect that was created for Natural Selection. Tribes had a limited form of that.
The bases would be big but not complex to navigate.

It would also be cool to include some of the StarSiege vehicles. So you would have mech combat as well but not so much that it took away from the FPS action.

StarSiege 2845 I think was the last hope of the franchise revival.
 

Devastator_uk

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Jan 11, 2009
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You can get FPS (First Person Shooter) and TPS (Third Person Shooter), but what I want is an SPS (Second Person Shooter) :p

That would actually be a crap game but someone should do it for a laugh.
 

UncleBob

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Feb 11, 2010
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Swords and magic MMOs are played out in my opinion. UO2 while a nice thought, would be but a drop in the ocean to newcomers. If a new open-ended sandbox MMO is to be made to attract gamers and to refresh the genre, a futuristic one is what's needed.
 

darthbane1138

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Feb 3, 2010
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Freelancer 2, Deus Ex 3 (made like the first one cause the 2nd sucks!), Star Wars Republic Commando 2 with better graphics, gameplay etc, etc.
 

JDV28

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Jul 13, 2009
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O my that WOULD be perfect. I think alot of people would really like an all in one. i believe bamslang said "MMOFPSRPG" and that is a game that no one could really argue with, mostly because any company who actually pursued that idea, would not half-ass it, they would do a good job and live up to the hype or just not attempt. I think we should look at EA or Rockstar