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Archived from groups: alt.games.diablo (More info?)
Anyone who has ever played a necromancer and pumped up Bone Spirit knows
that it seems to work better than the listed damage. There are 2 reasons for
this:
The first is obvious to all who play the game. There are VERY few magic
immune monsters in the game. Other than Greater Mummies in hell mode, and
one breed of zombies, NOTHING in the game is MI. But in reality, this is the
lesser reason.
The second and more relevant reason requires delving into the internal
monster tables to understand. Monsters can not only me immune to an attack
type, they can and are also resistant to it. For example, witches in the
throne room in hell mode are Cold Immune. That is easy to see, as they say
so. But Death Lords, who are not cold immune, have 50% Cold Resist. There
are monsters with high CR, FR, LR and PR. But no one is magic resistant, as
the game actually has no such feature. Yes, there are items which have MDR,
but that is not a resistance, that functions the same way as DR does.
Tip:
When doing the Maggot Lair, The stairs down will almost always be at the
point farthest away from the door you entered the level in. Maps in the ML
are built either along the X or the Y axis. You can determine which quickly
by looking for the first long hallway or form looking at the position of the
door you entered on in relationship to the rest of the map you have
uncovered. You can quickly see which direction is the 'long" side of the
level, and the door down to the next level will be on the farthest point
that way.
Observation 1:
There are new maps and layouts. There are now a couple of maps for WSK 2
that do not have the door to WSK3 on the right (there used to be only 1),
and there are 3 new layouts for the Frozen river, and at least one for the
Tamoe Highlands in which the Monastery is not facing the entry into the
Tamoe, but at a 90 degree angle to it. Much of this will make sense only to
those who are map aware in LoD.
Observation 2:
Spell change lag is about 5 times worse than it was at the time I stopped
playing, which was at the last reset. Whether this is a function of overall
performance of battle.net or has to do with the patch is yet to be
determined.
Observation 3:
Runes are dropping SLIGHTLY more often. I have also noted that the
percentage of runes which are garbage is also slightly lower. Does this mean
Zods are dropping like rain drops? No. But I have noted less ELs ELDs and
their ilk and more RAL and ORT and the like.
Lament:
Playing public games is somewhat depressing for me. When I think that the
next generation, the one we will turn this all over to cannot tell when to
use "where" or "wear", "there" "their" or "they're", I become depressed.
Where are the parents here? Do the not know that their children are growing
up illiterate? Maybe they should spend less time working and buying toys and
more time actually being with their children, reading wi th them, and just
talking to them, because this is truly absurd.
Mickey
Anyone who has ever played a necromancer and pumped up Bone Spirit knows
that it seems to work better than the listed damage. There are 2 reasons for
this:
The first is obvious to all who play the game. There are VERY few magic
immune monsters in the game. Other than Greater Mummies in hell mode, and
one breed of zombies, NOTHING in the game is MI. But in reality, this is the
lesser reason.
The second and more relevant reason requires delving into the internal
monster tables to understand. Monsters can not only me immune to an attack
type, they can and are also resistant to it. For example, witches in the
throne room in hell mode are Cold Immune. That is easy to see, as they say
so. But Death Lords, who are not cold immune, have 50% Cold Resist. There
are monsters with high CR, FR, LR and PR. But no one is magic resistant, as
the game actually has no such feature. Yes, there are items which have MDR,
but that is not a resistance, that functions the same way as DR does.
Tip:
When doing the Maggot Lair, The stairs down will almost always be at the
point farthest away from the door you entered the level in. Maps in the ML
are built either along the X or the Y axis. You can determine which quickly
by looking for the first long hallway or form looking at the position of the
door you entered on in relationship to the rest of the map you have
uncovered. You can quickly see which direction is the 'long" side of the
level, and the door down to the next level will be on the farthest point
that way.
Observation 1:
There are new maps and layouts. There are now a couple of maps for WSK 2
that do not have the door to WSK3 on the right (there used to be only 1),
and there are 3 new layouts for the Frozen river, and at least one for the
Tamoe Highlands in which the Monastery is not facing the entry into the
Tamoe, but at a 90 degree angle to it. Much of this will make sense only to
those who are map aware in LoD.
Observation 2:
Spell change lag is about 5 times worse than it was at the time I stopped
playing, which was at the last reset. Whether this is a function of overall
performance of battle.net or has to do with the patch is yet to be
determined.
Observation 3:
Runes are dropping SLIGHTLY more often. I have also noted that the
percentage of runes which are garbage is also slightly lower. Does this mean
Zods are dropping like rain drops? No. But I have noted less ELs ELDs and
their ilk and more RAL and ORT and the like.
Lament:
Playing public games is somewhat depressing for me. When I think that the
next generation, the one we will turn this all over to cannot tell when to
use "where" or "wear", "there" "their" or "they're", I become depressed.
Where are the parents here? Do the not know that their children are growing
up illiterate? Maybe they should spend less time working and buying toys and
more time actually being with their children, reading wi th them, and just
talking to them, because this is truly absurd.
Mickey