Archived from groups: alt.games.diablo (
More info?)
"Ashen Shugar" <deathsabyss@yahoo.com.au> wrote in message
news:430099d7.28109906@news-server.bigpond.net.au...
> I think it was "Mickey" <mickeySPAMb@SPAMcomcastSPAM.net> that wrote
> something like...
>
> >
> >"~misfit~" <misfit61nz@yahoot.co.nz> wrote in message
> >news:42ffe3fb$1@news.orcon.net.nz...
> >> Mickey wrote:
> >> > "~misfit~" <misfit61nz@yahoot.co.nz> wrote in message
> >> > news:42fef16b$1@news.orcon.net.nz...
> >> >> neithskye wrote:
> >> >>> Mickey wrote:
> >> >>>
> >> >>>> 3. Lag is, at times, unreal. It is QUITE obvious what has happened
> >> >>>> here. While LoD play was waning, Blizzard was stealing cycles from
> >> >>>> it to service WoW. Then along comes 1.11, lots of people come back
> >> >>>> and it becomes a madhouse. This is not connection lag, this is
PURE
> >> >>>> server lag. Last night I spent 32 minutes clearing out level 2 of
> >> >>>> the pit with ping times in the low 40s.
> >> >>>
> >> >>> Sometimes I lag out with pings in the 1,000-4,000 range. Lately
> >> >>> (i.e., since 1.11), I've been lagging with pings of 200 (normal
> >> >>> ping for me). Does your ping indicate whether it's connection lag
> >> >>> vs. server lag?
> >> >>
> >> >> Strange. I know of someone who is getting a similar thing. Ping
times
> >> >> consistantly in the 40-50 range but still major lag when council
> >> >> members spam hydras or she tries to teleport. 2 FPS when she used to
> >> >> consistantly get over 50 at all times. Only since the new patch.
> >> >
> >> > I was lagging badly last night with pings in the low 20s. Ping times
> >> > merely reflect the transit time between your computer and Blizzard's
> >> > servers. They do NOT in any way reflect on the server's response
> >> > time, which is where this lag originates. Just to verify this, I ran
> >> > a trace program. Time between a mouse click and the sending of it to
> >> > Blizzard was less than .1 MS, and yet I was lagging. Yes, I click and
> >> > the click gets sent out immediately, but it takes the game server 5
> >> > seconds to get around to processing it. I will, if someone wants, do
> >> > a more detailed explanation of how transaction processing is handled,
> >> > and the fact that the concept of multitasking is actually a fable
> >>
> >> Not needed for me Mickey, I fully understand where you're coming from.
> >> However, it's my contention that it's the new .dll's and the checking
that
> >> is going on (server-side) that is causing these lag issues that
everyone
> >is
> >> seeing, as opposed to congestion bought on by more players of late. I
> >think
> >> this new anti-'hacking', anti-piracy measure is taking up a lot of
server
> >> CPU power and impacting on the game-play.
> >>
> >> Hell, Blizz just recently banned over 30 thousand CD keys for breaches
of
> >> their TOS. That happened to include the leaders on most of the ladders.
I
> >> would say those 30K users were *very* heavy utilisers of the servers
and
> >> would have lightened the load considerably.
> >>
> >> (What's the command again to see how many players in how many games are
> >> currently logged on to a server?)
> >
> >It doesn't make sense. Any check would be done when you enter or leave a
> >game.
>
> Actually, that may not be very useful. Now, I have no idea how any of
> the various maphacks work, but wouldn't it be possible for you to
> start a game and *then* activate it, and then turn it off again before
> quitting?
Ys, but that the client could pick up and send to bnet. If that is the case,
then it would attribute the lag to a LOAD of players turning on maphack on
entry to games. Anyone who is actually out there playing knows that is
simply NOT the case.
Mickey
>
> >The lag spikes that pop up, last a few minutes and then go away simply do
> >not support this concept, but they do, in every way, support the notion
of
> >over-stressed servers.
> >
> >Mickey
>
> Ahh, but what's stressing them? Lots more players per server or more
> work to do per player?
> And if people are doing things like key runs, countess runs, Meph
> runs, Elderitch/pindle runs etc, even if the hack check is only on
> entry and exit of a game, that could be going off every few minutes
> for a lot of players.
>
> Ashen Shugar
> --
> The lions sing and the hills take flight.
> The moon by day, and the sun by night.
> Blind woman, deaf man, jackdaw fool.
> Let the Lord of Chaos rule!