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HC Nilly/Key Runs; Necros Sound Best Suited, Esp. Boners

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Anonymous
August 19, 2005 4:01:59 PM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

The sage Caal was able to give me some info on the denizens in several
areas, the route to Nilly being one, and one of the most important.

We both agree that a necro who can CE (or raise or revive) and have his
minions overwhelm the area that Nilly resides in should be able to
overtake him without any fear of people dieing to any CEs that Nilly
sets off. Caal says beat Nilly to the corpses and you got him.

Also on the trip down from the waypoint on the 2nd level as well as on
Nilly's level, the worst immunity that all the beasts have overall is
magic. So that tells mme that a fully stacked Boner could make
mincemeat out of the area from the WP to Nilly. A hammerdin of course
could manhandle them but the walls would probably get in the way.

The bugged vipers will show up 30% of the time. My first thinking was
that with a bunch of skellies people would be safe, but then again
those Posion spears (or javs) they shoot look like they pierce through
any character or minion they hit so perhaps in HC it would be wiser to
just say screw and make a new game. If a Boner and Summoner is able to
help run a crowd real fast from the level 2 WP to level 3, it might be
wiser to just log in another game and run to level 3 again since it
appears that the run would be quick. No point in dieing to bugged
vipers for the sake of a key.

In case something should go wrong BO and OS (at least BO) would seem to
come in handy dandy in that area.

So who is going to make that Summoner in HC, and the Boner?

Misfit, you seem to be the good sum'ner dude. I hate em. Bongo you had
a might strong boner last ladder. Does this interest you or would you
like someone else to wave the bone on this ladder?

The Boner would probably also do well in the Arcane. The Boner would be
the suxxor against Lillith. It seems that an army of specialist is need
to overtake all of the obstacles that one will find.

Orion
Anonymous
August 19, 2005 5:21:39 PM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

I can't recall what the Enigma gives here. Is it Teleport?

If so we are always find SpellSteels.

Or is the Enigma that much safer?

But what you mention about the teleporting, the bone wall, and the Bone
Spirits sounds good.

But wouldn't the spiriting have to be done quick? He does continue to
summon those minions out of thin air. If so what to do, Bone Wall those
babies as they appear? Please more enlightenment. Bongo and I have a
dream. A mad and crazy dream but a dream nonetheless. :>]

Orion
Anonymous
August 19, 2005 6:47:06 PM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

I know that you're talking hard core. But I tailed an Enigma wearing
necro the other night with my sorc. He'd teleport into Nithy's room, bone
prison the entire area solid and then hammer him with Bone Spirits until
dead.

Looked very effective and fast. Although acquiring Enigma, in hard core
yet is probably not a requirement you wanted to hear....

Rod
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Anonymous
August 20, 2005 11:18:07 AM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

"~misfit~" <misfit61nz@yahoot.co.nz> writes:
>Orion Ryder wrote:
>
><snip>
>
>I used a 2fpa M'av strafeazon to run Nilly in SC 1.11 with good results.
>With a powerful valk and merc and judicous use of the <shift> key she killed
>Nilly everytime without seeing him. Just stood back and kept away from
>corpses.

What I did with my last Amazon was to stand safely away from the
danger area, then set up the decoy on the corpses; Nilly exploded
them, I recast decoy until no corpses were left. Then I advanced,
always casting Decoy a little further, until I could see him. Then I
used Guided Arrow to kill him. GA does not hit anything else, so it
does not produce corpses; the merc and the Valk are a danger, though
(maybe take the weapon away from the merc and unsommon the Valk, or
summon it at a safe distance). Another danger with this approach is
if Nilly just happens to be so far away from the Decoy that he does
not explode the corpses, but later, when you are there, he does.

For character classes without any special anti-CE skills my strategy
has been to pull the monsters out into the front room, and kill them
there. Nilly does not CE them there. Of course, this is still not
very safe, because he always raises new monsters and you have to avoid
killing them by accident, but at least it thins the crowds out.

- anton
--
Britton Robbins' D2 PDF Guides: http://www.brittonrobbins.com/D2Info.htm
Anonymous
August 20, 2005 12:48:32 PM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

Long ago, in the world without shrimp, "Orion Ryder" <orionryder@hotmail.com>,
supreme ruler of bunnies, hopped and flopped and said:

>The sage Caal was able to give me some info on the denizens in several
>areas, the route to Nilly being one, and one of the most important.

>We both agree that a necro who can CE (or raise or revive) and have his
>minions overwhelm the area that Nilly resides in should be able to
>overtake him without any fear of people dieing to any CEs that Nilly
>sets off. Caal says beat Nilly to the corpses and you got him.

Yes! We were having a talk about this in game the other week, which was what
led to jabber using his furysin, for this reason. Not specifically because
of blade fury, but simply because his fury sin happened to have a decent level
of Death Sentry aka DS (assassin's version of CE), as fury sins often do.
Generally we used a sorceress with maxed block to get to level 3, then it was
DS on level 3 to get rid of the bodies. But yeah, necromancer would be a
good alround choice if you just want to use one character.

We never got around to checking if a barbarian with could dispose of the
corpses with find item/potion (reset arrived and we moved on to other things).
But even if that does work, he'd (the barba) still has to get close to the
bodies to do that, so the necro/assassin option would be preferable for HC.


--
Oh great, an El rune...
Anonymous
August 20, 2005 3:50:12 PM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

I think it was anton@mips.complang.tuwien.ac.at (Anton Ertl) that
wrote something like...

>"~misfit~" <misfit61nz@yahoot.co.nz> writes:
>>Orion Ryder wrote:
>>
>><snip>
>>
>>I used a 2fpa M'av strafeazon to run Nilly in SC 1.11 with good results.
>>With a powerful valk and merc and judicous use of the <shift> key she killed
>>Nilly everytime without seeing him. Just stood back and kept away from
>>corpses.
>
>What I did with my last Amazon was to stand safely away from the
>danger area, then set up the decoy on the corpses; Nilly exploded
>them, I recast decoy until no corpses were left. Then I advanced,
>always casting Decoy a little further, until I could see him. Then I
>used Guided Arrow to kill him. GA does not hit anything else, so it
>does not produce corpses; the merc and the Valk are a danger, though
>(maybe take the weapon away from the merc and unsommon the Valk, or
>summon it at a safe distance). Another danger with this approach is
>if Nilly just happens to be so far away from the Decoy that he does
>not explode the corpses, but later, when you are there, he does.
>
>For character classes without any special anti-CE skills my strategy
>has been to pull the monsters out into the front room, and kill them
>there. Nilly does not CE them there. Of course, this is still not
>very safe, because he always raises new monsters and you have to avoid
>killing them by accident, but at least it thins the crowds out.
>
>- anton

My sorc tended to just tele ontop of Nilly and fireball him to death.
The corpse explosions never seemed to bother her all that much most of
the time. I think that was the fire absorb from the Rising Sun Ammy
though, on top of max fire res. Oh, and have a CtA on switch to BO
herself probably helped. That gave her around 1.2k life I think it
was.
She also had a bit of damage reduction with the Harlequin Crest and
Stormshield.

She wasn't invincible, but she didn't die so often that it slowed the
average time down very much. For a while there I was running the
Countess and Nilly both in about 5 minutes.


Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
Anonymous
August 20, 2005 3:56:14 PM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

I think it was deathsabyss@yahoo.com.au (Ashen Shugar) that wrote
something like...

>I think it was anton@mips.complang.tuwien.ac.at (Anton Ertl) that
>wrote something like...
>
>>"~misfit~" <misfit61nz@yahoot.co.nz> writes:
>>>Orion Ryder wrote:
>>>
>>><snip>
>>>
>>>I used a 2fpa M'av strafeazon to run Nilly in SC 1.11 with good results.
>>>With a powerful valk and merc and judicous use of the <shift> key she killed
>>>Nilly everytime without seeing him. Just stood back and kept away from
>>>corpses.
>>
>>What I did with my last Amazon was to stand safely away from the
>>danger area, then set up the decoy on the corpses; Nilly exploded
>>them, I recast decoy until no corpses were left. Then I advanced,
>>always casting Decoy a little further, until I could see him. Then I
>>used Guided Arrow to kill him. GA does not hit anything else, so it
>>does not produce corpses; the merc and the Valk are a danger, though
>>(maybe take the weapon away from the merc and unsommon the Valk, or
>>summon it at a safe distance). Another danger with this approach is
>>if Nilly just happens to be so far away from the Decoy that he does
>>not explode the corpses, but later, when you are there, he does.
>>
>>For character classes without any special anti-CE skills my strategy
>>has been to pull the monsters out into the front room, and kill them
>>there. Nilly does not CE them there. Of course, this is still not
>>very safe, because he always raises new monsters and you have to avoid
>>killing them by accident, but at least it thins the crowds out.
>>
>>- anton
>
>My sorc tended to just tele ontop of Nilly and fireball him to death.
>The corpse explosions never seemed to bother her all that much most of
>the time. I think that was the fire absorb from the Rising Sun Ammy
>though, on top of max fire res. Oh, and have a CtA on switch to BO
>herself probably helped. That gave her around 1.2k life I think it
>was.
>She also had a bit of damage reduction with the Harlequin Crest and
>Stormshield.
>
>She wasn't invincible, but she didn't die so often that it slowed the
>average time down very much. For a while there I was running the
>Countess and Nilly both in about 5 minutes.
>
>
>Ashen Shugar

Of course, since you're talking HC, this may not have helped you very
much. Still, I really think that Rising Sun ammy rocks. : )

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
Anonymous
August 20, 2005 11:41:56 PM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

HI,

as the first build i made was a trap 'Sin i tried some key runs with
her, and she seems resonably suited for all 3 :) 

Mind Blast keeps the Vipers away and those fire bombs help my Shadow and
Merc killing those LI's...

So far she got 2 keys, and is still alive (its HC)

HAnsi
Anonymous
August 22, 2005 9:53:17 AM

Archived from groups: alt.games.diablo2,alt.games.diablo (More info?)

non-ladder? west coast?

Let me know. And bongo too.
!