OpenGL

OpenGL vs DirectX
which is better these days, graphically?
from the looks of the heaven benchmark, it provides pretty much the same level of graphics (to my untrained eye...) at a faster framerate, hinting that maybe openGL is better, but all the hype is on DirectX, which all games seem to use these days.

So which one is better?
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  1. About the same. OpenGL 2.0, despite being a disappointment, still gives the same features as DX10. OpenGL 3 gives the same features as DX11.

    At the end of the day, implementation is far more imporant. OpenGL is harder to work with though...
  2. I don't think there's a lot in it, I think OpenGL might be slightly better but harder to implement.
  3. OpenGL had promise, but DX is better due to all most standard API and is better at co-operating with the new OpenCL.
  4. das_stig said:
    OpenGL had promise, but DX is better due to all most standard API and is better at co-operating with the new OpenCL.


    OpenGL is a standard API, just like DX. The only difference is the developer is free to use whatever implementation of a feature they want.
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